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Noob question about crediting free assets from outside

A topic by Haplo1357 created Jun 04, 2021 Views: 388 Replies: 3
Viewing posts 1 to 3
Submitted

Hey there. It's a very noob question but! This is my first project I actually publish. as such I'm not sure at all how I should credit free assets I downloaded and I figured its a good place to ask. is it a must to do it inside this game itself, or can I add a text file to the source that credits them? on the question of the source, should I not include those assets I got? or it's okay because they are free? I know it depends on the license probably so let's say for the unity store free stuff. I really try to find answers online but I cant find answers that I fully understand.

Submitted(+1)

I would think if you list them and include a reference from where you got them, you should be fine. And you wouldn't necessarily have to add the external asset's source into your project because it's not something you wrote yourself and with the reference to it everyone can get it themselves.

And freely available assets including their source is a bonus, but by the rules (as I understand them) not a requirement. The requirement is for the asset to be available for free (and not having some entanglement in its license that would prevent you from putting it into the source that you publish with your game).

Submitted

So let me make sure I got this: it's okay if I Credit them with like another file that says who they are and all that and I don't need to put it in the source I publish for the Jam but it's not a thing I should'nt do. I'm sorry, I'm just so scared to go against some copyright and all that. Even though for this one its probably not really that horrible but still..

Host(+1)

You can include a text file linking to where the assets can be acquired, yes.