Good job! It is fun but a little bit too hard for me. Audio choices are great.
Play Project Hexagon
Project Hexagon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #119 | 3.643 | 3.643 |
Sound | #213 | 3.107 | 3.107 |
Music | #283 | 3.179 | 3.179 |
Fun | #347 | 3.071 | 3.071 |
Aesthetics | #358 | 3.286 | 3.286 |
Theme | #434 | 2.750 | 2.750 |
Story | #486 | 2.036 | 2.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
SFX,Music,Fonts,Textures (See "Sources" on GitHub or Itch.io page on the bottom.)
Link to your source?
https://github.com/LewLHere/ProjectHexagon
Comments
Nice! That's a decent result for a first few runs or so. (My favorite map too!)
It is true that you don't get resources from killing enemies! There is a harvester tower which collects resources for you over time! It is the building on the top left that looks like a coffin. You definitely need to build one of those, otherwise.. Yeah. You don't get resources like you said :D
Thanks for the feedback!
Took me a bit to figure out what I was supposed to do. Turns out a lot of my problem was that the far left "easy" map doesn't open up the colored resources for a while. switching to the next easy map helped me understand the game a bit better. I have to echo the others, some in-game help in the ui would be good.
Thank you for playing our game and your feedback!
That makes 2 of us! I still don't know how to win the game, I think I managed to get to level 6 on easy mode on the "horizontal" map. Uff. Surely some elite gamer will finish it though, right!? Let's see. Some ingame explanations would serve well, agreed. Thank you!
As for the maps, we kind of made all the maps at once before testing them. When we got to testing we realized that some of them were quite stale at the start with a very white center. In the end this results in those maps being a little easier at the start (but also quite challenging at the later stages).
Glad you've pulled through, managed to grasp the concept and leave some valuable feedback here. Thanks again!
Neat! Hard to understand due to lack of in-game information, but the game page and some observation helped.
I like how you can't place buildings on tiles where a collector is operating, so placing them hurts you in some way. Though a cheesy workaround is placing collectors after other buildings, worth looking into.
When a necromancer appears it feels like an instant game over since they are really hard to kill. But I absolutely loved how there's no health system and the enemies just resurrect as a more dangerous one.
Thank you for our game and your feedback Don Tnowe!
I think we're very much in agreement about the learning curve being quite steep and the benefit of having a little more explanation in the game itself. On top of that the game is quite challenging, you definitely need a handful of attempts before you get the hang of it, which in a Jam with 900 games might turn some people off. But thanks for sticking through and providing some useful, much needed feedback!
We were aware of the cheesy workaround you mention! I don't quite recall if it was implemented intentionally like that in the first place, but I do know that we kept it in intentionally as to add a little more "puzzle" to the game and provide opportunity to try different strategies and make building placement one of the most vital aspects of the game.
What would you have done differently to balance the game out more?
I love the evil laughs intermixed with the music. Great work on the game! :D
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