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Twilight Moxie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #338 | 2.946 | 3.125 |
Fun | #351 | 3.064 | 3.250 |
Sound | #382 | 2.593 | 2.750 |
Mechanics | #437 | 2.711 | 2.875 |
Theme | #448 | 2.711 | 2.875 |
Story | #575 | 1.768 | 1.875 |
Aesthetics | #653 | 2.239 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
music by subspace audio, icons by kenney, icon by lorc
Link to your source?
https://github.com/duc55/Twilight-Moxie
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Comments
nice game! controls are responsive and maneuvering is smooth, interesting 3d action maze game, using sword swings rather than projectiles adds to the challenge, keep it up!
I really liked the sense of strength I got when I respawned and was glowing and had wings.
Being able to collect all gems in a certain radius would be cool though.
Hah! Get whacked! It was really satisfying when the big guy exploded, great job!
I really liked the core idea but would have liked to see it expanded to. A field to collect gems is definitely a must. Also, being able aim your character with the mouse (only because mouse is attack) would be nice. Great job though!
Great Work:)
I would like to be able to rotate the camera. And need a Magnetic field to collect the gems would be great.
Your character controller felt great and I immediately understood what to do. Don't really know what collecting the gems are for. It Also would be great if there was an end screen. Or some text to show that the game is over.
I like this idea. After the boss beats me and I grow up, I beat him. Nice with the modifier
What i would like to see:
What i dont liked:
Bugs:
Well done, and good Work!