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A jam submission

Bob's MurderView game page

Solve your murder in order to ascend
Submitted by cjackcandy, Daskidd — 2 days, 4 minutes before the deadline
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Bob's Murder's itch.io page

Results

CriteriaRankScore*Raw Score
Story#983.3853.385
Theme#1323.7693.769
Mechanics#3093.0773.077
Fun#3443.0773.077
Sound#5132.0772.077
Aesthetics#5282.6922.692
Music#6781.3081.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Link to your source?
https://gitlab.com/CJackCandy/bobs-murder

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Comments

Submitted

enjoyed playing this one! I like the art and the use of balanced lighting to set the mood for this detective/mystery game , the concept is interesting . Overall great game! congratulations ! keep it up!

Submitted

Nice concept! I love murder mystery, detective stuff, and hunting for clues to reveal the whole story is always fun for me. I liked that you highlighted the things which can be searched, although perhaps that made it a bit too easy. Not sure if it was just me, but the camera consistently drifted to the right even when I wasn't moving, so I would recommend looking into that for any future updates/projects. Overall, though, good job! You can definitely take this prototype and expand it into a nice investigation game. :)

Submitted

Nice, the search mechanic is cool - reminded me of Impossible Mission (the 1984 original game) - yes I'm that old. On my first run I didn't even need to visit the bedroom (PS the bed is missing a collider I think). On my second run I leapt from the window to speedrun to the oracle, heh.

Other comments: I realise your game theme kind of limits options for music but maybe some very low key music would be nice. The insect chirping sound was a bit too short to be looped - I'm pretty sure https://freesound.org would have some nice lengthy sounds you could use :)

Cheers,
Chris

Submitted

Couldn't pass up a murder mystery game. The search mechanic is a good premise! If you continue building on this idea, adding some danger or a time limit (or both) could increase tension in a good way. Also, having the clues you find be small pieces of stories with random names, places, etc. could make the game feel more story-driven.

Unrelated: I accidentally figured out how to clip through one of the windows and skipped two of the keys. Just haven't figured out how to skip the blue key yet. :) Surprise alternate gameplay mode, haha

Submitted

This is really nice beginning for some big game! Keep doing this! After few minutes the sounds is a little bit overwhelming but besides that good job!

Submitted

This is really nice beginning for some big game! Keep doing this! After few minutes the sounds is a little bit overwhelming but besides that good job!

Developer

Thanks for the feedback. I agree, the background sound is annoying - will need to come up with a better background ambience :).

Submitted

I love a murder mystery, I think you've got the building blocks of a good game.
Its not obvious that the rectangles are keys. On my second play through I did try to go directly into the house instead of exploring around the outside and wasn't able to because I didn't have the key, but the first time I'd picked up all the keys before I got to the doors. 
There's very little to search downstairs and nothing in the first room, I think for the player its nice to give them an easy win early on - and introduce the searching mechanic, although I see that the game is random. Both times I played, most of the clues were in the bedroom. 
The first time I was killed by the cable guy, with a rock in the kitchen (although I note that the house doesn't have a kitchen haha)
The second time I was killed in the bedroom, with a fireplace poker, by a ninja!
For me, I thought the look speed was a little fast

Developer

Thanks for the fantastic feedback - very detailed and very helpful. As a result of your feedback, I made a few changes. Keys look like keys now and the search mechanism works a little better (still random though :)). Didn't have kitchen assets - probably should have removed that clue :).

Submitted

I kept clipping in and out of walls, i even fell through the 2nd floor wall to the outside.

I can see it has  lot of potential after polish.

Developer

Thankyou for the feedback. Turns out some of the walls didn't have colliders - doh! This has now been fixed in my latest upload.

Submitted

cool! i shall give it a replay ^w^

Submitted

You changed the models of the keys! And no more clipping through walls! Congrats ^w^ 
I almost choked laughing when it said that I was killed by Joey with a pepper mill in the attic XD,

A pepper mill!!! AAHAHHAHA