What a fun idea for a jam. I thought the gem abilities were inventive and fun and I liked that there were secret areas in some of the levels. The dialogue was pretty funny in places too. Thanks for sharing!
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Soul Collector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #44 | 3.750 | 3.750 |
Theme | #124 | 3.792 | 3.792 |
Fun | #163 | 3.597 | 3.597 |
Aesthetics | #185 | 3.764 | 3.764 |
Mechanics | #190 | 3.431 | 3.431 |
Sound | #225 | 3.069 | 3.069 |
Music | #565 | 1.681 | 1.681 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
One tileset I made for a different game but never finished.
Link to your source?
https://github.com/HenRMJ/GenerationGameJam2022
Comments
That's a fun one, I enjoyed my time playing your game. The mechanics with the crystal can be a bit hard to get the hang of, and the player controller is a bit too much imprecise but I really like your game overall. The aesthetics and the humor are very enjoyable. Well done!
The crystals are hard to use and if you fail, then it's all over :D but I had fun!
If you find the time, can you play my game, too?
Have a nice day, keep deving!
Like the game. Didnt like the one use crystals as I got stuck and couldnt die. Have to admit I didnt read the instructions or read the narrative in game
Very interesting mechanics. Very nice that you managed to put different mechanics into the game in 10 days. Love the sprite work and the dialogues. I think the game is a little bit difficult. And every time I misuse a crystal I need to reset it, which is a bit frustrating.
Overall, a very well-made, complete game. Impressive that you finished this with just 2 people in 10 days. Great job!
Short and fun game. I like the art style and the simplicity. Also the dialogue system looks great and the story seems interesting. One critic that I would give is its hard to use the crystals the way I want, giving the player a way to control the crystal can be a good idea, like helping the player to throw the crystal that teleports the player by aiming, or changing the green crystal from one time use to having it play the role of a spring or something like that. Red crystal was the most easy to use and made an interesting powerup. Overall, Good job!
Yeah, I love listening to people's suggestions for the crystals. I have heard the aiming one with the mouse and I don't think it's too bad of an idea. I think adding in a few extra levels in between just with the one crystal would also be helpful. But the aiming idea is really good. I just have to figure out how to implement it. Glad you thought it was fun :)
This game was super fun to play! I enjoyed the dialogue and the bonus level was nice touch as well. It would be nice to have some music but the SFX were good, just wish there was more them. Maybe add sounds for the different crystals when you place them and when they activate. Also the hidden walls were awesome to stumble upon, made me question all the previous levels I had been on haha.
What are the odds that we both made a game about capturing souls. I like how your take was a puzzle game and you guys knocked it out of the park. Great job!
Great submission! I like how you used the crystals as power ups. I’ve rated your game. I hope that you’ll check out and rate my submission as well. :-)
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