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The Unfinished Necromancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #512 | 2.534 | 3.400 |
Theme | #572 | 2.236 | 3.000 |
Aesthetics | #606 | 2.385 | 3.200 |
Mechanics | #629 | 2.087 | 2.800 |
Story | #630 | 1.640 | 2.200 |
Music | #711 | 1.193 | 1.600 |
Sound | #722 | 1.193 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
No
Link to your source?
https://sterlingarcher3.itch.io/the-unfinished-necromancer
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Comments
I love tower defense games and this one was no exception :D
Even with one wave it was cool to explore all the upgrades on the top right, not to mention the pretty pixel art and the distinc attack animations for each character/tower that also looked pretty good!
Great work there ^-^
I only saw one "run", but it was fun to play for a little while. Maybe some instructions?
Aye there's lots of things we would have liked to change. Quite a few things had to be left out at the end because we didn't have time to get it to all work together/get the features working.
Thanks for taking a look though! I'm sure we'll do better next time!
Like the concept but would like to have seen a limit to the amount of towers etc that I could place. Being able to add as many as I wanted made the game too easy.
We ran out of time to make the towers cost resources and have the check for tower position validation - kept running into issues with the raycast not working with the colliders.
As you may have also noticed there was only 1 wave, I was trying to figure out a way to use the contents of a dictionary to spawn the waves but ran out of time.
Thank you for taking a look though - fingers crossed that for the next one we do we'll be able to get something more complete done.