Awnn you're welcome and thank you for the recommendation, you are so sweet!
I'll definitely check it out ʕっ•ᴥ•ʔっ
YACO Games
Creator of
Recent community posts
Hello and thank you for giving my game a shot! (✿◠‿◠)
Sorry for making it a little confusing, I didn't have time to make a proper tutorial and also left a bunch of bugs in the upgrade shop as you've noticed, I'll definitely patch these up when the gamejam is done
Thank you again and I really appreciate your comment on the visuals and the music, they were my biggest struggle during development >_<
Hi there! Yup the game does indeed require too much clicking and there's definitely a lot to be done about the upgrades shop >_<
Now something interesting you've pointed is that the auto clicker didn't increase with the upgrades... I must have uploaded the wrong build of the game both in here and on git (╥﹏╥) Oh well, too late now
Anyway, thanks for the feedback and sweet comment! I really appreciate it!
Hi and thank you so much for playing! I'm really happy you had a good experience and liked the 8-bit music(◠‿◠✿)
Good pont! I did not think about adding an option to hold down the button instead of clicking repeatedly before... I'll make sure to add this in the next update (I'm sure a lot of mouses will be thankful haha )
Congrats for feeding Tiky with so much love, I know it takes a lot of clicking to get that ending and he will definitely forever remember that ≧◡≦
Hi there! Thank you so much for playing! (ノ◕ヮ◕)ノ*:・゚✧
Yup I agree, 200 points is definitely not enough, I should have made it raise it's value as the player advanced through the levels, I'll make sure to fix it when the voting period ends >_< Oh but on the good side: cars are Tiky's favourite treats haha ≧◡≦
Thanks for taking care of Tiky :D
Hi there! I hope you and your game are doing good ^-^
So far so good, it has been an adventure!
I've never participated in a 48 hour game jam and Day 1 was almost completely ruined by real life struggles but in the end I worked it out (even though I broke my code 3 times and had to redo everything haha) ( ´∀`)
I'm also very happy I finally left my comfort zone and choose to make a type of game I've never made before (a mini clicker game) and without any tutorials. I've just finished and submitted it since I wont have more time to keep working on it... I left a ton of stuff out of it not because of the limitations, but just because I thought the ideas were bad and/or too buggy to be in the prototype < (^^,) >
Overall, I hope my rushed final version is a little decent ≧◡≦
Haha it's ok :D
I thought the secret animation was a reference to Sonics also kinda secret animation (More precisely from the classics Sonic 1, 2 and 3 games) \(*^-^*)/
In case you never played it: If you leave him still without pausing the game for too long, he does a couple of animations like "Hey, what's taking so long?" or "I'm getting impatient" or " Hey, the time is running out, let's get moving" (at least that's how I've always interpreted them haha)
Welp that's it, sorry for taking so long haha >_< I should have said where I thought the inspiration was from since the begging
ownn thank you so much! Your comment made my night\ (^^)/
I'm really happy to read you had such a positive experience with my game 🥺 I usually expect people to get bored and only play through the tutorial since there are many other interesting games to check out instead of my little basic tower defense... Reading that you had fun and dedicated so much time to my game really means a lot to me! (=^-^=)
Thank you so much for playing and for the sweet comment \(*^_^*)/
Hi there! Thank you so much for playing and awesome review, I really appreciate it! =^_^=
My original plan was to make each tower specialized against 1 type of enemy (it would hit the other types of viruses but it would give way less damage), I think it would have helped fit even better the theme... However since I had 9 types of enemies in mind when I started the project I gave up on the idea because I was afraid of not having enough time (little did I know my game would end up with 5/9 enemies so I should have tried to rush and add that mechanic, oh well ) >_< But I'll definitely add the things you pointed out.
Once again thanks for playing! \(^_^)/