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Criteria | Rank | Score* | Raw Score |
Sound | #419 | 2.500 | 2.500 |
Music | #475 | 2.429 | 2.429 |
Mechanics | #577 | 2.357 | 2.357 |
Fun | #603 | 2.286 | 2.286 |
Story | #604 | 1.714 | 1.714 |
Aesthetics | #663 | 2.214 | 2.214 |
Theme | #741 | 1.857 | 1.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
https://kenney.nl/assets/tiny-town, https://freemusicarchive.org/home, https://freesound.org/home/
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Comments
Great job working with Godot! Love to see the Godot box. Hope you build on this in the future.
I tried to play but am unable to. Since others are able to play the game, I'm not sure why I'm not. I tried on Chrome, Firefox and Opera on Windows 11 Pro.
Sorry, I don't know why either.
I really love the game idea now you would have made an enemy in different position than coming from the top left corner at all time which made me to continuously shouting there and the counter UI is too small to be noticed when I started playing I didn't notice it until after some couple minutes that should definitely be adjusted otherwise good job on your game D. Would you mind trying out my game and rating it according :)
Interesting concept
If instead of the blue logo of Godot you used Unity's, this game would be awesome.
Why?
Because Godot is the candidate to be the Unity killer, at least for indie game development.
Congratulations on the release. You did a good job. The only game elements are too small. And the opponents are very fast. You are well done!
A good basis for a game! It would be nice to be able to hold down the button for firing, otherwise I'm clicking nonstop. :D
Thanks, I will remember that for next time.