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A jam submission

Deliver It!View game page

Submitted by ironcladmerc — 16 hours, 18 minutes before the deadline
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Deliver It!'s itch.io page

Results

CriteriaRankScore*Raw Score
Music#2433.2943.294
Story#2852.5292.529
Aesthetics#4682.9412.941
Sound#5242.1182.118
Mechanics#6132.2352.235
Fun#6572.1182.118
Theme#7501.8241.824

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
150+ Food Icon Pack, POLYGON City Pack, Pixel Play Off-screen indicator, Cityscapes soundtrack, Casual SoundFX Pack, Delivery Vehicles Pack, free models from Sketchfab,

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Comments

Submitted (1 edit)

Great premise! Not sure where the theme comes in though and I found some issues in the game:

  • The bike felt too slow and sluggish, especially when braking (on real vehicles braking is faster than accelerating)
  • There should be engine sounds/more responsive audio in general
  • Some buildings were floating off the ground
  • Late deliveries did not register until the package was actually delivered (it should notify the player immediately)

On the bright side, the graphics were good and I think the game would be great with some polish. I hope you'll keep working on it.

If you would polish the camera and vehicle movement a bit I think it would be a fun experience.
Definitely has potential! :D

Submitted

This is pretty chill. It's definitely something you can add on and flesh out. 

The objective indicator got kinda broken when going form small to fullscreen, and i think i know why. In fullscreen, it was only drawing in a rectangle the size of the small screen version, and what i think you want to do is, when converting from your target's world position to the screen position, multiply the resulting x and y position values by the quotient of the indicator's parent canvas's rectTransform dimensions to the screen's dimensions. In addition, when you clamp the indicator's position to be on the screen, clamp it to the canvas's rectTransform dimensions.

I had the same issue doing my hud indicators, and that's how i solved it. Hope this helps

Submitted

Wasn't able to play the game as the framerate was too slow and it was hard for me to turn the bike at times. I like the music choice you went with and the way the scene was set up.

Submitted

Cool game!

Submitted(+1)

Hehe cool game :)

Submitted(+1)

Did not enjoy the inverted camera look :D All in all a good base for a game that can be improved! 

Submitted(+1)

Pretty fun! The bike was a tad bit frustratingly slow, but otherwise it has a really fun game loop!

Submitted(+1)

The is fun and i really like the idea of the delivery guy!
But controls should be mapped a little differently (especially the camera)
I like the UI with minimap and the location indicator
Good job!!

Submitted(+1)

Had some hard times with the controls of the moped but overall the game had a good UI and the delivery driver and town graphics were great.

Submitted(+1)

This is the first time I got fired in my life. Great visuals. I really liked the mini-map. There could be more polish. I got a bit of motion sickness lol.