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Wolf's Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #18 | 4.037 | 4.037 |
Aesthetics | #47 | 4.333 | 4.333 |
Music | #50 | 3.815 | 3.815 |
Sound | #51 | 3.704 | 3.704 |
Theme | #57 | 4.111 | 4.111 |
Overall | #110 | 3.741 | 3.741 |
Fun | #123 | 3.667 | 3.667 |
Mechanics | #242 | 3.259 | 3.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
Two people. Me and Rafael Pinheiro (RafaCP : https://rafacp.itch.io/)
Did you use any existing assets? If so, list them below.
Fonts: ("Road Rage" font by Youssef Habchi, "Hello Roti" font by Syafrizal a.k.a. Khurasan, "Holidays Homework" by imagex-fonts) and Music ("Evening Melodrama" Kevin MacLeod (incompetech.com), "Laconic Granny" Kevin MacLeod (incompetech.com), "Le Grand Chase" Kevin MacLeod (incompetech.com), "Moonlight Hall" Kevin MacLeod (incompetech.com))
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Comments
Thanks to all who complimented the art, it was all hand-drawn.
It was my first time doing something like this so it means a lot!
Love the art style and sound effects.
Thanks for playing!
Generally not a big tower defence player, but this could be the most fun one I've played.
Love the art style and the music.
Hahaha, thanks!
very unique art style and cool concept
Thanks for playing!
Love it!!
A tutorial level that goes over each trap would go a long way, but there's a ton of impressive work here! The art is wonderful, the mechanics are clean, and there's a cohesive, charming sense of identity you wove together with this game and its story. Well done! :)
Thanks for playing and for the comments!
This game was pretty fun! I was a little confused at first, it would be nice to have a tool tip over the different buildings or something, but I was able to figure it out pretty quickly and won on my first try. I really liked the aesthetics, the game looks really nice. Nice work!
Thank you for playing!
Thanks for playing and for the comment.
Added some instructions about the buildings at the game's page. =P
Phew! I managed to survive on the third try!
The story is really fun, I love the idea that The Big Bad Wolf is part of an entire pack!
The defensive items are inventive, I especially liked sending wolves down into pits, very cartoon-y!
The first time through I understood the goal but not how to accomplish it. The second time I thought maybe I could 'cheese' the system by throwing down bear traps on every wolf I saw, more like an action game than a tower defense, but I got overwhelmed. I think bear traps only work on the smaller wolves every time? Or do they have randomized damage? In any case, sometimes they were defeated and other times not, so I switched to pits which always seemed to work; in that strategy I ran out of money, plus it was difficult to place more pits on the wolves piling up.
At one point a lone wolf got stuck in the trees and I thought perhaps I could save up for the big tower, but the next wave still triggered and overwhelmed me first. Finally I went with a mixture but mostly used the ambushes and ballista when I could buy them, this led to victory! I was never able to see that final tower, though.
This might not be true for everyone, but I could have used more clarity on the rate that money increases, and the health of the house being defended.
Thanks for playing and for the very in-depth analysis! It's much appreciated!
Be nice if it rememebered your last selected trap.
Art is great, so is the audio choice. Good job :)
Thanks for playing!