Your game is fun, I loved it!
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The Road to Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #42 | 3.862 | 3.862 |
Story | #69 | 3.655 | 3.655 |
Fun | #94 | 3.759 | 3.759 |
Overall | #103 | 3.759 | 3.759 |
Sound | #179 | 3.310 | 3.310 |
Mechanics | #211 | 3.345 | 3.345 |
Theme | #225 | 3.690 | 3.690 |
Aesthetics | #268 | 3.621 | 3.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
A number of assets from the asset store. I'l stick some links in the game description.
Comments
A very fine game!! I had to stop playing it because it is addictive, and I want to play some more games today! Good work!!
This game is absolutely spectacular! The artwork is breathtaking, and the mechanics are flawless. It offers an incredibly immersive and thrilling experience that I absolutely loved. Incredible job!
That was loads of fun! well done! and thanks for not making me restart the entire game if I die! appreciated!
The ghostbusting experience was fun and liked the collectibles that would spawn and help you out in the game, as well as the upgrades. Nice job on this!
Excellent submission! Dude made all those mobile ads in to a reality! Love the upgrade system with a few powerups as you go through. I've noticed a lot of games miss those two elements in game jams. The bit of personalization (upgrades) and randomness (in game power ups) allow for more replay value. Thanks for your submission!
Very nice realization. The music gives a really nice touch!
Love the idea of bonus / malus!
Had fun playing it!
Simple and fun! The choice of music is spot on. Those hat ghosts are so fast sometimes I don’t get enough time to move. My strategy was to get as much health as possible and once I’m able to get 5 of my holo bot friends it becomes very easy to blast through the wave. I enjoyed playing it!
Some very witty and funny writing! I'm glad I got to farm coins a bit after dying a lot. Even after maxing out fire rate and move speed, I struggled a bit on the final two levels until I got a ton of health. But it all worked out in the end, great work!!
I'm not too sure it's serendipitous to be told to be lucky. :P
I like the general gameplay idea, but found it frustrating when enemies spawned at the far ends and I wasn't able to deal with both in time. I maxed out move speed first but even with that I couldn't go end to end quick enough, and that's not even taking into account grabbing coins and power ups. I did really appreciate being able to stockpile money on failed attempts, the best strategy to me is grab as many coins as possible and don't worry about losing health. :)
Weapon fire rate for me as the first thing to max. But that's a fair point, and as part of the difficulty in the waves I was making them able to spawn further apart.
Yeah unfortunately that does become the best way of getting over the hurdle of level 5(ish). I didn't get the balance right in this one, but I felt I could at least ensure people had the chance to make it through :), by sending them back in with 8 lives and all their upgrades. No one plays Jam games for longevity :P.
Hope you had fun with the story elements.
Thanks for playing!
Replayed it to make sure, and as i've thought (but wasn't sure) the powerups bought stay even eafter you fail, that's a nice gameplay loop :)
The only thing i'd mention is the amount of enemies that spawn, sometimes is impossible to keep them at bay until you get at least one gost. Maybe increasing the spawn rate over time until it reaches the current spawn speed would help with that? Not too sure about that though.
I really enjoyed playing it, cheers! :D
The Holo Helpers, yeah, broken :P. That combined with he RNG element of their spawning.
I tried balancing things but ran out of time to implement more control over that. Probably spent too much time polishing things like the menu screens and plot/dialogue sections :P.
Thanks for playing, glad you enjoyed it :)
You're welcome :)
If interested I'd like to give you some suggestions (i'd pick one of them, but you could try a mix n' match and see how it works out):
-Have one Holo helper to spawn if you don't die in the first 5 to 10 seconds. Maybe one near the start could suffice in let's say the first 10 seconds.
-A single time upgrade (can be bought only once) that's a bit more expensive than the rest but grants you one Holo helper on level's start. Or cheaper but you need to buy it on every level if you wanted it.
-The rate of spawn modified so it ramps up over time. Let's say the spawn speed/rate for level 5 is 5 units. Make it so it increases over time from 2-(LevelIndex) so in this case it'd start at 3 and speeds up to 5.
I hope these help, cheers :)
Oh yeah I had a few ideas on all this, just ran out of time to implement any of them.
I should have balanced it so the less holo helpers you have the more Green power ups spawn, and the more you have, the more Red cancel them out ones. Would have been a lot better. Probably wouldn't have been to much work, but I got stuck polishing up menus and story and getting the WebGL version to work on itch properly.
Could have had the option to buy them in the shop, with a follow up option to upgrade them (so they start as the player does at level 1, and you have to also pay to upgrade their levels. Maybe have a cap on how many you can have via this, that costs a lot to upgrade.
Maybe have them only last for 10-20 seconds, thus stopping the over powered thing that happens when you have 4 (I started with 8 of them before testing :P).
So yeah, think we're on similar pages with it :), just wish I had one more day :P, or the ability to let some of the other stuff be a little less nice :P.
I had a lot of fun with this one, I played to the end! I like how there's a constant sense of progress even if you fail. It was really satisfying maxing out move speed and fire rate. I didn't buy anything health related till the end lol.
Really nice arcade shooter, had to retry a few times, but still didn't make it to the end. (but that's on me lol)
I made it to the end, good fun and nice music. Balancing needs some work.
The story bits are funny - some witty bits for sure. It's a fun game that gets hard quick. I really enjoyed it. Great pick with the music, too.
I always like seeing your stuff, had fun playing this one. I played it on my Youtube and if you want to see my feedback while playing it you can check it out here.
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