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Humanity's last stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #68 | 3.724 | 3.724 |
Theme | #130 | 3.862 | 3.862 |
Fun | #151 | 3.621 | 3.621 |
Story | #159 | 3.172 | 3.172 |
Overall | #173 | 3.621 | 3.621 |
Music | #281 | 3.276 | 3.276 |
Sound | #326 | 3.000 | 3.000 |
Aesthetics | #391 | 3.345 | 3.345 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
no
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Comments
Really liked training the units (the Skelli especially) and I thought the controls for panning around were really smooth. Training units worked and liked the various choice of units and the mechanic of what happens when starting a wave. Overall, really good job on the game!
Reading comments there seem to be more levels, but I couldn't click on the buttons of the victory screen. For me the most feasable tactic seemed to be to sacrifice a cheap swarm to have enough coins to build tanks the next round, after that I could just walk through the towers. Besides that it seemed pretty complete with upgrades and multiple units, but a little need of balance finetuning.
Wow this was such a fun game! I loved the visuals of the buildings and the units. The RTS aspect of upgrading and training the units was really cool and I liked the diversity of the units. I will definitely come back and play more of this.
thanks :) happy to hear that you liked it. I might turn it into a proper game in the future if I find the time
I hope you do! It definitely feels like it has the potential to be expanded but it's already amazing what you got done for the time of the game jam.