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Last Item Standing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #640 | 2.286 | 2.286 |
Theme | #654 | 2.571 | 2.571 |
Fun | #736 | 2.143 | 2.143 |
Aesthetics | #782 | 2.143 | 2.143 |
Overall | #790 | 2.000 | 2.000 |
Music | #827 | 1.286 | 1.286 |
Sound | #853 | 1.286 | 1.286 |
Story | #937 | 1.000 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
No
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Comments
Wasn't completely sure what is the goal of the game. I assume not having any item fall off? Had some fun dropping the items and watching them interact tho. Congratz on the submission!
Really interesting! I feel like it's a bit hard to play as a game with the shapes being semi-random and not reflected by the preview, not sure if that's the point. Super impressive physics though, I'm curious how you did that! Nice work!
Simple, but a nice tech demo all the same - reminds me a lot of Tricky Towers. Physics stuff is always a nice surprise and I was happy to discover this one =)
I did find the question mark shapes to be a little difficult to deal with. Nice twist, it's just that I had absolutely no idea where to place them because it could turn into any shape at all. The hard-reset bug was also frustrating, but I think you know about that one already, lol.
Nice physics-based game. I'm not sure what the objective/avoid mechanics were, though.
Is this meant to be a stack them as high as you can type game? Or is it the opposite? Couldn't quite work out what the goal was for this.