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RGB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #634 | 2.028 | 2.400 |
Music | #665 | 1.859 | 2.200 |
Overall | #667 | 2.366 | 2.800 |
Mechanics | #668 | 2.197 | 2.600 |
Fun | #709 | 2.197 | 2.600 |
Theme | #756 | 2.197 | 2.600 |
Aesthetics | #908 | 1.690 | 2.000 |
Story | #932 | 1.014 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
I use two songs form here https://tallbeard.itch.io/three-red-hearts-prepare-to-dev and I use two sounds from here https://assetstore.unity.com/packages/audio/sound-fx/free-casual-game-sfx-pack-54116
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Comments
Simple game with a great idea. The game was fun and easy to play :)
It would be nice to see how many shapes I have destroyed.
For a jam this is actually a pretty decent game you accomplished the main goals of having a working game loop that someone can play from start to finish. I like the blow up animations where they turn to small blocks. The concept is simple but can be quite fun. Overall this is a great start
Thanks! I think there are a lot of more fun mechanics I can add to the game; it's a good foundation.
It is a simple game, and that is not a bad thing. It is an average time waster. I would add another way of changing colors thought. Allowing you to circle colors with the scroll wheel or the right mouse button would add something to the experience.
Thank you for the comment and the suggestion! When I get the time I probably will go back and expand on this game.