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The Last Brick Breaker 3D's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #19 | 4.000 | 4.000 |
Sound | #83 | 3.556 | 3.556 |
Fun | #85 | 3.778 | 3.778 |
Overall | #254 | 3.444 | 3.444 |
Mechanics | #256 | 3.222 | 3.222 |
Aesthetics | #392 | 3.333 | 3.333 |
Theme | #608 | 2.667 | 2.667 |
Story | #675 | 1.778 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Basic mesh components from the unreal engine, as well as a sound cue for wind and bird noises
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Comments
Good work. I like block breaker games but I had a few problems. First was that some of the bricks would change colour by themselves, usually going to black, and I don't know why.
Also some bricks gave me power ups and I don't know which ones they were. Maybe they should have a letter on them or a unique colour so we can see what power up we get.
I really liked the level with the rotating bricks, that was quite unique, but I kept getting tripped up by the speed of the ball suddenly changing.
I never made it to the surprise at the end :( I got to the level with the huge red block that was flashing, I didn't understand that, but after a while it disappeared and the game crashed. I tried it again and got a fatal error when completing the 3rd level.
Overall it was good but needs a bit of polish :) Also feel free to divulge this surprise as I'm not sure I can get there haha :D
Yes, some bricks turn black to indicate that if you break them a power up will be rewarded. I think I should have indicated that a little better with particle effects. If they're a stronger brick, like a gold brick for example, hitting them with the ball is the only thing that should make those change color to the strength level below them. It goes Gold->Green->Purple->Red every time the ball hits a Gold brick. I never saw them change color on their own in all my playtesting, that is so bizarre. The only color they're meant to change to on their own is black and thats on a timer invisible to the player.
It sounds like for some reason the game misbehaved for you, I'm so sorry. :(( The big red block at the end is a boss battle, it's meant to flash when you hit it with the ball. So, correct me if I'm wrong, the game crashed on the boss level and also on the third level? Were there any error messages that came up as a result?
The surprise at the end is just an end screen with pictures of my cats, thanking the player for playing.
Can I also ask, did the boss at the end shoot red balls at you like it's meant to? Hitting these balls is meant to cause damage to the paddle and hitting the red balls too many times will cause the player to die and the level to reload.
I loved the music and sound FX, and the gameplay reminded me of the simple games I used to enjoy when I was a kid. Sadly my PC is too old to run the game smoothly, so I couldn't get very far, but I can tell is a fun game. Congrats!!!
Thank you so much for giving it a try, Angie! I'm sorry it didn't run too well on older hardware! One day I'll have to make something for the older hardware out there, I know what its like to have that stuff, how difficult playing games can be on it. Much love to your kitties!!! <3
Thank you!!! ...yeah old pc is a hassle, not only to play games but also to make them. I can't really use Unreal in this machine haha XD. Unity is as far as I can go. Kitties ♥
Congrats on making your first jam game! Pretty cool, I liked the music and sound effects. There were few bugs here and there, but overall it was quite smooth. If you want to improve upon future jam experiences, my advice would be to reduce default play time a bit, since in the jam people usually try to play as many games as possible. Build size is something that's important, but for Unreal it's understandable that it will be a bit bigger. Good luck in the jams to come!
Yeah, I definitely tried to keep the total playtime down to at most 15 to 20 minutes in all, but I probably underestimated how long it would actually take for people to complete my game. I worried that the levels would be too short while making the game, but it seems I have the opposite problem and the game takes longer to complete than I expected. Another comment mentioned that the first few levels probably could have been scrapped or combined with the third level since they go by quick. Sorry it ended up being a longer runtime for ya, I'll make sure to have something that's more reasonable in future jams.
I love me some arkanoid! This handles really well, it was really smooth and i feel like I had good control of the ball. The visuals and audio were simple but I quite enjoyed that, your music choice was very relaxing and I kind of zoned out and lost track of my surroundings. My only feedback is the first couple levels felt kind of unnecessary, they go by in the blink of an eye because there's no delay or transitions between stages. It was nice to find a powerup too! I had a lot of fun with it. Good job!
I really appreciate this! Thinking back on it, you're definitely right. I'd probably cut down the fat a bit by just combining the first three levels to demonstrate what the different bricks take to break. Good notes I'll be taking with me!
I don't think you know how much your compliments about my music mean to me. It's taken me well over 10 years to get to a point where I can even begin to make music that isn't droning and repetitive. I still feel like I'm a long way off, but I'm glad all that time has paid off at least a little bit and people actually feel emotions listening to my stuff, like real emotions.
Cryin' happy tears in the club 2nite. Many thanks for your review and taking the time to play my first game. <3 :')
Great sound design, soothing music, and a fun twist by including a brick to target for bonus balls.
If only I were better at brick break.
Hehe, they're a hard type of game, but very satisfying when built well. I'm so glad you enjoyed your time. :)
Enjoyed this! and the music is so good! keep it up! :D
:') Aye aye, Captain! Gladly! :'D
Beautiful, Great job!
Reminds me Arkanoid
:') <3 That was my inspiration for this one!!!! Hopefully a bit less hard!
A ha!
Where are the lasers!?
Say no more, I'm on it 🫡
Love the music, and I think this is a great start. Nice job!
I appreciate that so much. I very much enjoyed your game as well! It's really nice to hear multiple people now say that they love the music, your music in your game was great too. :)
I liked the fluid motion. it played very smooth. I would have liked to see maybe a little variance on the angle it bounces off of the paddle. Also when the levels begin, sometimes the paddle isn't in the right place and it rapidly reloads the level.
I appreciate the feedback! I will definitely be implementing some fixes for this game in the near future that address what you mentioned here. Glad you enjoyed the fluid movement. :)