Play game
Lemonade Stand: Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #16 | 4.395 | 4.395 |
Aesthetics | #33 | 4.407 | 4.407 |
Overall | #81 | 3.840 | 3.840 |
Story | #83 | 3.494 | 3.494 |
Fun | #113 | 3.704 | 3.704 |
Sound | #157 | 3.358 | 3.358 |
Mechanics | #207 | 3.358 | 3.358 |
Music | #286 | 3.272 | 3.272 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
I used free (cc0) sound effects, music, and a font. I will credit them individually on the page description.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I loved the artwork, specially the transitions in the menus and the “controls newspaper” it mixes very well with the game. Also, a praise for the upgrade mechanics and for using twin-stick shooter. Overall, it is a solid entry! Good Work and keep going!
Thanks! I'm glad you enjoyed it! :)
I love the art in this, and the way the upgrades are permanent and meaningful. The music and sound effects work really well with the game as well. Great work!
Thanks for the kind words! :)
Love the way this looks, such a cool wave shooter. Like a graphic novel. Once again, the art is excellent. It was really cool you guys made it into a roguelite with the permanent upgrades!
Would feel great to be able to purchase different guns, maybe turn the upgrades into guns and equipment. Convert the movement speed upgrade into different shoes. Any decision to get to show off more of your visuals seems lika good one to me <3
Took some time to get used to the 4-way aiming, felt limited which could be a choice but I would try to atleast include diagonals. Should push the gameplay feel further!
Cool jam, would like to see this be expanded further, amazing game perfect for web like one you would get lost in back in the day.
Changing up visuals with the upgrades is a really good idea! The whole upgrade system was implemented pretty late but if we had planned things out better I'm sure my artist would have had lot of fun with that concept. I agree the aiming does feel restrictive especially when enemies can come at you from diagonals, I've learned a lot from this project and the useful feedback I've gotten.
Thanks for playing and sharing your thoughts! :)
Really nice art and story, it works so well for the theme and gives the game personality. Gameplay started a bit slow and I felt like I can't do anything to save my stand, but that is usually the case for games with meta upgrade system. Progression was satisfying and kept me going for a while. Loved it overall, especially aesthetics and lore. Only thing I'd add is probably some simple ability at the start, to juice up beginning of the game until players get to upgrades.
Early game progress could definitely be sped up a bit, poor planning led to us not having any time to balance things. Adding an ability is a really good idea! Maybe a dash or melee knockback attack? Definitely something worth thinking about. Thanks for playing and sharing your feedback!
I liked the visuals and the music was building tense, but I found it almost impossible to survive the second wave. I needed the guy running a little faster, the bullets surviving longer and walking further from the stand. Meaning, expanding the window of killing the enemies before approaching too much, which by that point it will be too late. Other than that, I seems great!
Did you check out the upgrades menu? Movement speed and bullet lifetime are both upgradable. The early waves are very difficult until you're able to get some upgrades. Early game progress could benefit from some balancing for sure though. Thanks for playing and sharing your feedback!
I like the art, but it feels a bit grindy in the beginning as it is hard to survive more than 1 wave when you start without upgrades
Early game balance could definitely use some work, it does feel a bit slow and difficult.
Thanks for playing and sharing your feedback! :)
Congrats on your submission! I really like the newspaper article at the beginning. I am curious if there's an end to the game. I stopped and let the enemies kill me on wave 23 because I was tired after all the playthroughs. My first play, I was only able to purchase the faster movement (that was going to be my nit picky complaint about the game) after realizing it was very rogue-lite, I played through 3 more times I think and was able to get to around wave 9 before even getting hit and when I got to the upgrade screen, I had no more upgrades and I have over 24K left over. When I did finally game over, I was at $999,999 money, so I'm guessing I maxed out, which is why I was asking about if there's a final wave.
A lot of the difficulty variables like spawn rate, speed multiplier, etc. max out at wave 20. After that it's only the number of enemies per wave that continue to increase, so by that point you've pretty much "beat" the game. We had very little time in the end to do any actual balancing so a lot of the values in the game (like money earned per wave) are a bit crazy.
I really appreciate the info on how far you made it, it will be very helpful incase we decide to do a little balancing post-jam.
Thanks for playing and for the feedback! :)
Very nicely done. Great game loop and nice upgrades. Being able to shoot up/down/left/right is a little restrictive especially when the enemies attack in angles. Maybe a mouse aim? Also was a little slow to begin with and forced players to fail and then to buy upgrades. A few times failing on level 2 is a little hard, give me that 67 coins man :)
In hindsight I should have either allowed diagonal aiming or prevented the enemies from spawning at angles, it does feel quite restrictive. Mouse aim is also a good suggestion! I also agree that early game could benefit from some better balancing. Thanks for the feedback! :)
Masterful execution of the rogue-lite addictive cycle. Well done.
Thanks for the kind words! :)
great art and aesthetic ui was amazing too. the gameplay was also very balanced.
Thanks! :)
Very cool looking game and feels really polished! I struggled a little with the earlier waves and wonder if spacing the enemies out slightly so they don't all descend on you at once could help, but had a great time playing it nonetheless. Nice idea that you access the upgrades outside of the main game so you can plan beforehand :D
The early game balance could use some work for sure. Thanks for the feedback and kind words! :)
I love the concept, design and the artwork! It was a bit slow for me to begin with but after some upgrades it became really fun. Great submission!
Thanks for playing! Appreciate the feedback :)
Good take on a TD/shooter game, I especially liked the art and the theming. I found the difficulty a bit high and the pace a little slow for me personally, but I went through a few waves, got some upgrades and still had a good time. Great job!
Thanks for the feedback and kind words! :)
Very polished game with good art and nice theme implementation. Haven't seen anything with rouge-lite mechanics yet in the jam. Maybe the gameplay is a bit too slow for me and enemies pretty beefy but other than that I liked it.
Early game progress definitely should have been sped up a little. Thanks for the feedback! :)
nice game liked it.
Controlling the character could be better, like allow diagonally shooting
I'm glad you liked it! Appreciate the feedback! :)
Very nice game, I was a fan of gathering permanent upgrades and just blasting away those lemon hating enemies, all the way to wave 17 or something I dunno.
The art was very nice and has a consistent aesthetic.
Something that would add more weight to combat is if upgrading firepower changed the firing sound into a more powerful sound.
Neat job :D
I'm glad you enjoyed it! Changing the gunshot sound with the damage upgrade is a brilliant idea. Thanks for the suggestion!
beautiful art and the gameplay is very fun!
Thanks for the kind words!
So so good. I got sucked in and played for much longer than I intended, even if I had to die a whole bunch before I could even survive the second wave. Loved the artwork and main character animation. Would probably have enjoyed more visceral feedback when firing the gun (you know, a more realistic gunshot sound, screenshake, all that good stuff) but that's just me. Impressed at how polished this was--really felt like a complete game.
(edit) meant to say that I also wish you could upgrade between waves without having to die, but since you keep your money even after death I guess it amounts to the same thing.
I'm glad you enjoyed it! Gunshots could definitely benefit from feeling more punchy. Screenshake is an interesting idea, I'll have to try that next time! Appreciate your feedback :)
This was so awesome, definitely one of my favorites of the whole jam!
Thanks so much for the kind words! :)
Amazing art and visuals! Did you draw it by yourself? The functionality and feel are also great, although the starting slow movement speed is so punishing XD Great theme idea too.
For improvement, I would suggest diagonal movement/shooting.
My talented teammate did all the art. Thanks for playing and sharing your feedback!