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Last Stand before the Outback's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #441 | 2.366 | 2.800 |
Aesthetics | #445 | 3.212 | 3.800 |
Theme | #474 | 3.043 | 3.600 |
Music | #514 | 2.535 | 3.000 |
Sound | #546 | 2.366 | 2.800 |
Overall | #555 | 2.704 | 3.200 |
Fun | #595 | 2.535 | 3.000 |
Mechanics | #621 | 2.366 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Yes. (Also listed in game credits) **Art** - https://limezu.itch.io/moderninteriors - https://alifdoll.itch.io/pixel-food-asset - https://minzinn.itch.io/pixelvehicles - https://otr91000010.itch.io/cactus-packa **Audio** - https://joshuuu.itch.io/short-loopable-background-music - https://kenney.nl/assets/impact-sounds
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Comments
A solid foundation for a game, love the presentation, but are Oz customers really that impatient? Either way, I enjoyed it! :)
Great little game! The customers are very impatient, so I ended up neglecting anyone who came in one side of my store--maybe there could be a way for the player to move faster or a longer timer for customers? Thanks for sharing, really cute and fun.
Also not sure why it isn't linking me to my game, but I submitted https://flavedogame.itch.io/engulfed if you want to check it out :)
Your customers suck, way too impatient :)
Nice job though.
An original interpretation of the game. The game itself is fine but it feels like the customers come in way too quickly and besides the fruit, it isn't clear where to find the other elements. Not that it is hard to figure it out but it wasn't intuitive for me.