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Last Stand Dungeon Slice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #677 | 2.268 | 3.000 |
Mechanics | #705 | 2.079 | 2.750 |
Theme | #731 | 2.268 | 3.000 |
Aesthetics | #734 | 2.268 | 3.000 |
Overall | #758 | 2.079 | 2.750 |
Story | #782 | 1.512 | 2.000 |
Music | #855 | 1.134 | 1.500 |
Sound | #877 | 1.134 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Dungeons, Adventurers, and Skeletons from Kay Lousberg, a few Icons from KenneyNL
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Comments
cool game! it has potential, I think that with some more work it could be very good.
One problem I had is that the mouse can't seem to lock in. Another thing is that when an enemy dies, the others are unable to come towards the player for a few seconds (until it despawns). This makes killing enemies much easier.
I like this! Like you say, it could be a fun game with more development. Keep up the good work!
Thank you 🤗.
Nice! maybe the traps should be able to damage tht enemies to? manged to trick the skeltons to walk on the spikes!
The spikes do hurt the enemies, it was not my original intention but it turned out to be a happy accident.. 😂
Great starting point, can't wait to see how much further the concept is taken!
Thank you, I am thinking to re-implement some of the scripts to make them more manageable specially when moving from level to level.
I will probably end-up dropping the Last Stand, but i will keep the dungeon aspect.