Very nice game, I really liked it. I think it would be cool if the ship moves a little faster. Also loved the music and sound design, they create a nice atmosphere.
Luca
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I really enjoyed playing it, it's really well done but I think is a little too difficult. The prices of the upgrades are a bit too high for me, especially when you get to the round of the boss, if you have already bought some healing previously, healing again costs decidedly too much. I would also reduce the probability of slimes spawning for at least the first 2/3 rounds, because since they have a lot of health, in the initial phases are very difficult to defeat.
Anyway really nice work! with some improvements I think it could become a really fun game.
wow, I loved everything about this! the art is amazing and so mechanics, the gameplay is really fun, music and SFX fit perfectly. I agree with others about being able to launch the arrow with the mouse. Also in my opinion, the arrow being blocked by the skulls of freshly dead enemies makes the game a little too difficult in certain situations. But other than that I loved it, well done!
It looks like a really nice game, but unfortunately I encountered some bugs. Most of the time the chests don't give anything, only a couple of times I got a star. Furthermore, every time I tried I ended up with 7/8 enemies still to be defeated and not being able to do anything anymore (at least I think so, maybe I missed something to do). It could be some incompatibility problem with macosx.
Anyway, for what I played it seemed like a very fun game, well done!
Nice work, really engaging! It would be nice to add more different monsters, to vary the experience a bit. The SFX for the shot is pretty cool, but since the player has to shoot continuously it becomes quite annoying after a while. You could automate the pitch or create different versions of the SFX with slight differences and randomize which sounds must play.
A really nice idea, a very current topic nowadays. Given that the activities to be done are always the same, after a while it becomes a bit boring, but by varying it a little and making it more difficult something really interesting can come out of it. Also perfect choice of music, it fits amazingly. Well done! :)
I really enjoyed playing it! I appreciated the inclusion of the new enemy from wave 2, which changes the game dynamics a bit. One thing that bothered me a little was the fact that I couldn't change the launch direction while charging.
I appreciated the choice of music and sfx, however the music at the beginning is way too loud, I got quite scared I must admit haha.
Overall, nice work!
What a super cute idea! Really enjoyed the gameplay, even if I think you can make it more challenging by increasing the difficulty over time, for example by increasing the speed at which the hunger bar drops, or by increasing the number of items and lowering the amount of wood in the final stages.
A detail I loved is the dynamic music that changes when each beaver dies, and in general I have appreciated the sound design. Maybe the death scream is a little too much but still a cool idea.
Great work!
Cool game! I really enjoyed playing, didn't expect at first that it would become so difficult but I appreciated it! I really liked the music and the sfx also.
One bug I noticed is that when the spaceship is hit, during the animation you can move beyond the edge of the screen to the left. and if at the end of the damage animation you are still off the screen, you remain stuck there with no possibility of moving anymore.
The idea of making the character move slower based on how many objects he grabs is incredible. Ruined my plan to take everything in one go haha! As someone has already said, a sound effect for when collecting materials would be very useful, at first I had a bit of difficulty understanding until I saw that it was increasing at the bottom right. Anyway, really nice work!
cool game! it has potential, I think that with some more work it could be very good.
One problem I had is that the mouse can't seem to lock in. Another thing is that when an enemy dies, the others are unable to come towards the player for a few seconds (until it despawns). This makes killing enemies much easier.