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Mushroom Coliseum Last Warrior Standing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #23 | 3.957 | 3.957 |
Story | #63 | 3.696 | 3.696 |
Aesthetics | #65 | 4.261 | 4.261 |
Theme | #71 | 4.043 | 4.043 |
Overall | #95 | 3.783 | 3.783 |
Fun | #117 | 3.696 | 3.696 |
Sound | #161 | 3.348 | 3.348 |
Mechanics | #168 | 3.435 | 3.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Adventure RPG Essentials Music Pack, Customizable skybox, RPG Monster Buddy PBR Polyart, FREE - Low Poly Swords - RPG Weapons, Simple Modular Dungeon, Mini Legion Footman PBR HP Polyart, RPG Tiny Hero Duo PBR Polyart, Unity 3rd persone controller
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Comments
It was a bit confusing for me that the attack options were on the "north" and "west" buttons...
I found it quite difficult to keep an overview and would be attacked from behind...
Nonetheless I managed to get to the finish line.
Loved the map design, style, atmosphere and music.
I am mixed about the mechanics and combat.
Ideas for future improvement:
- Change the speed of player rotation or the lock-on mechanism so that it's more intuitive to stay facing toward the enemies. (Main issues were the camera going into 90 degrees from the ground and spinning when locked on and close to a bigger enemy and getting behind walls).
- Add some more feedback to the combat, when hitting enemies and killing them, it feels kind of flat.