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A jam submission

Last Stand: AwakeningView game page

Submission for GameDev.tv gamejam2024 Theme: Last Stand
Submitted by BenskiGameWorks (@BenskiGameWorks) — 11 minutes, 37 seconds before the deadline
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Last Stand: Awakening's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#324.4124.412
Story#2123.0003.000
Music#2453.3533.353
Sound#3422.9412.941
Overall#3843.1763.176
Mechanics#4442.8242.824
Fun#5192.7652.765
Theme#7252.2942.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Character: "HoodBoy Handpainted Stylized" By "SomeDude", Edith0 Finch Unreal Assets, PS5 Dualsense - Low Poly * source: https://sketchfab.com/3d-models/ps5-dualsense-low-poly-ad6772ad03ba48b3976f910c1eeddf71, Dice D20 source: https://sketchfab.com/3d-models/dice-d20-2d29634374eb4893a76a48132663d5a7, Gamepads source: https://sketchfab.com/3d-models/gamepads-d558e635c8c148c588d5afa7ae914b3b Archery Target source: https://sketchfab.com/3d-models/archery-target-a2bc9b1b150f4e93ac0b233e6187ce4e, Dice source: https://sketchfab.com/3d-models/dice-35aeea83f4f54f30b36214051e93447a, Wooden Fox Kit Figure source: https://sketchfab.com/3d-models/wooden-fox-kit-figure-0391c2c8088c4db3924708e9a9c2bcd2

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Comments

Submitted(+1)

That was great. The looks and level design was really good. Controls were smooth and it was easy to understand where not to go after the first death. It was real pleasure to play and I enjoyed looking around for hidden things. The jump-scare was pretty good. Overall very good. Well done

Developer

Thank you very much for playing and positive feedback!

Submitted

This is a very nice and beautiful game. It will be cool to see this project continue. I though the controls were perfect for a platformer. As others have said I think the route could be marked a bit more clear. Good job!

Developer

Thank you for playing!
Indeed I will make sure the route is more clear(Maybe by adding particles etc that could guide the way in this instance).
Although I was going for a bit of a Dark Souls "Should I jump? can I make it there?" Kind of feeling. 
Would you say it's a wrong choice for this case? 

Submitted (1 edit)

I like those kind of concepts, always was a fan of MicroMachines for example, so I liked it. But these are not LEGO bricks... And boy that room is a real mess! X-D I hope he learned his lesson and tidies it up next time ;-)

Developer

Thanks for playing!
Haha true it's not LEGO, I wanted to make sure it's clear what I mean by the bricks and couldn't think of a better way to address these kind of toys. 
Definitely needs to tidy up, hopefully not dying by stepping on a brick in the process XD

Submitted(+1)

Great game! I enjoyed the platforming and the graphics were really good - was disappointed when I couldn't turn on the PS5 by jumping on the controller :P 
Could not find the Easter egg :( (or I was oblivious)

Developer

Thanks for playing!
Haha jumping on the PS5 controller to produce an easter egg is a great idea!!
I really wanted players to avoid the bed area for some reason but from what I've seen it's attracting most people XD definitely should have done something about it. 
The so-called Easter egg , is related to the baby carriage at the entrance ;P

Submitted

Awesome game. Well done.

Submitted(+1)

really good graphics 

Developer

Hi Graysannin! Thanks for playing!
I have updated the game with Display settings, some changes to performance and lighting, bugs, collision and even added an easter egg.
If you care to try it again I would appreciate it very much! 

Submitted

will do live

Submitted

nice , now is more intuitive 

Submitted

The graphics are amazing and the game idea is interesting.

Unfortunately I had a lot of problems with collision. I fell through things that were there and was stopped by things that weren't

I think that these are game breaking bugs that you are aloud to fix. If you do fix them, let me know and I'll play again...

Developer (2 edits) (+1)

Hi David! Thank you for playing first of all!
I realize that, I took what you said about collision to heart and tried to improve upon it, although it's far from perfect I believe I have improved it. 
I have updated the game with Display settings, some changes to performance and lighting, bugs, collision and even added an easter egg.
If you care to try it again I would appreciate it very much! 

Submitted

Nice game. The graphics were really nice and it felt good to play with a gamepad. It was a little difficult to figure out where I was supposed to go but I kind of liked that aspect of the game. It could help if it was a little more visually clear which parts of the floor are deadly though.

Developer (1 edit)

Hi, Thank you for playing!
It is indeed the feeling I was going for(sort of Dark souls "should I jump or will I die?"), although the execution is not best. I have updated the game with Display settings, some changes to performance and lighting, bugs, collision and even added an easter egg.
If you care to try it again I would appreciate it very much! 

Submitted

Hey, your game was pretty good. I thought that if was a little confusing at first but got to the "end " pretty quickly once I got the hang of it. Was it the end though? I don't think it was very clear. I got to the roly poly thing and got them up.

Developer(+1)

Hi Alexis, Thank you for playing and reviewing!
I definitely understand now that my 'intended' route is not clear enough. 
And the ending is supposed to be a "Puzzle" haha, I was afraid it won't be clear too.
Need to take the bullet off the Roly Poly and put it in its target to reach the END game screen. 

Submitted(+1)

Ahh, I see. I went back and did it. I think it had to do with not really using the pick up mechanic for any other puzzles. If there were maybe a "tutorial" puzzle somewhere in the beginning I feel like it would be easier to understand.

Developer(+1)

Hey Alexis, if you are not totally tired of this game already, I made some changes that hopefully make the game more playable and make a bit more sense. 
I have updated the game with Display settings, some changes to performance and lighting, bugs, collision and even added an easter egg.
I would appreciate it very much if you gave it another shot  

Submitted (1 edit) (+1)

Sure, I went ahead and played the new and the old version again so that I could see the difference. The updated lighting does help with navigation. I especially like the bullseye being lit; it really emphasizes that there is more to be done there. The new prompt for grabbing the bullet and the roly poly asking about the bullet makes it clearer as well.

Liked the easter egg too. I'm not usually into those types of surprises, but I admit that I jumped a little, lol.

Overall, awesome job. All my experience has been with Unity but I'm about to switch engines to Unreal so really interested in that type of content. 

Developer (2 edits) (+1)

Woah! Thanks for all your efforts! 
Sorry about the jump-scare, I hope it's not too much.
What made you decide to switch engines?
I'm loving Unreal, and I chose it mainly because I like 3D third-person games and I think that in the long term my ultimate goal is to make a game of this kind.
I actually always think about trying Unity or even Godot, because it seems more appropriate for smaller games, or games for a gamejam.
By there way if you are interested and haven't heard, there's a guy called CobraCode on Youtube and he talks all about 2D in Unrreal. In his last video he even said something like Unreal may be putting some resources into 2D development in the near future. 
(I assumed you'd be interested since Gauntlet is 2D) 

Submitted(+1)

No problem, I still had your old one in my downloads folder so it really only took an extra minute to replay the old one. Jump scare wasn’t too much at all.

Regarding Unreal, the game I want to eventually make is 2D, but I want to possibly one day move to being a part of a big team making bigger games too. Unreal is just more common for those. At first I thought that I would do Unity until I made the smaller 2D game I wanted to make then move to Unreal. However, I found CobraCode a couple of weeks ago and his content convinced me that I can make my 2D game in Unreal while getting experience there. I actually just bought his 2D Unreal course yesterday.


My plan is to go through game dev.tv’s unreal 5 3D course (I want to get to know its strengths first), then CobraCodes 2D one, then just start making my own stuff in Unreal. I’m excited to start, though I’m wrapping up some Unity stuff I’m working on next week before I actually start. 

Developer(+1)

You've done your research!

I also keep in mind that if I don't succeed in Indie development, I will try to find a bigger company that will possibly work with CPP or even Unreal.

CobraCode is also part of why I'm more comfortable investing "Everything" in Unreal because I'm more confident that if I choose to, It won't be a nightmare to make a 2D game too.

I can't wait to see your upcoming Unity projects and future work in Unreal!

Submitted(+1)

Well I didn't get that far into the game.

Firstly, the game is laggy.

Secondly, the "play area" wasn't obvious enough. So I just jumped to my death like a bozo.

Well the reasons I didn't continued because of performance and the fact that I don't like platformers.

Developer

Thank you for playing and for the constructive review!
1. Sadly I'm not experienced enough and couldn't find the time to understand how to handle performance. I will keep that in mind in future projects. (And update this one if possible).

2. Indeed I understand, I tried to sort of use the lighting to guide the player, but I can feel it myself. I tried to go for a "Should I try to jump here"? "Is it even possible to reach here?" Kind of feeling. 

Submitted

I'm not experienced in level design either. But the most obvious thing would be to add a layer of blurness for the outside of the playing field. There are many ways to approach this, so I recommend you to find your own solutions which could be more suitable than someone else telling you.

I mean all the videos and courses out there are aiming at the general areas and tried to cover as much grounds as they could. So it's a good idea to try and personalize your games.

Developer

Hi DRAKOSEA!
I took to heart the performance issues you have experienced and updated the game. 
You may now choose the levels of detail in the scene in case it could work better on your machine. 
I recommend leaving the shadows on High since it affects draw distance too much, and then playing with the rest of the settings as you wish.
I have updated the game with Display settings, some changes to performance and lighting, bugs, collision and even added an easter egg.
If you care to try it again I would appreciate it very much! 

Submitted(+1)

congrats on having the update. Unfortunately I'm no longer available for play test since I'm getting into the flow state of game development.

Developer

I actually have no idea what flow state means haha, but it sounds like a serious state in development.
Good luck!

Submitted(+1)

Very neat environment. I was a little confused what to do once I got to the roly poly though.

Developer

Thank you for playing!
Yeah I was afraid it would be confusing haha, it's supposed to be a "puzzle" where you need to take the bullet somewhere to get the Ending screen 

Developer(+1)

Hi Mastersimrad! Again thanks for playing!
I have updated the game with Display settings, some changes to performance and lighting, bugs, collision and even added an easter egg.
If you care to try it again I would appreciate it very much! 

Submitted

Absolutely! I'll try it out again and let you know!