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The Inevitable Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #78 | 4.012 | 4.333 |
Fun | #188 | 3.549 | 3.833 |
Mechanics | #334 | 3.086 | 3.333 |
Overall | #347 | 3.240 | 3.500 |
Sound | #499 | 2.469 | 2.667 |
Aesthetics | #536 | 2.932 | 3.167 |
Story | #716 | 1.697 | 1.833 |
Music | #736 | 1.543 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
No
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Comments
Head shot for the win.
This was pretty engrossing. I killed 163 zombies and lasted nearly 4 minutes. It started off quite slowly and then the difficulty really seemed to ramp up quickly as time went on. It was cool to have various upgrades in between waves but I wasn't quite sure at the time what they were going to be doing or adding. I enjoyed the theme though and felt it really embodied 'last stand' really well and above all else it was really fun. Well done!
Nice tower defense game. Matches the theme of the jam and overall enjoyed playing the game. One suggestion is that instead of reloading the bullets automatically , you could assign a key or right mouse click to let the player reload the ammunition manually. Keep up the good work :)
Nice. I enjoyed it more once I knew there were upgrades I could pick from. Knowing how many until the next upgrade would be nice, and maybe some harder enemies.
This was quite interesting. Didn't expect the upgrades but since they were their they added some variety. The exp or maybe kill count till next upgrade would have been nice unless i didn't notice one. All in all nice