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Falconovag

45
Posts
1
Followers
1
Following
A member registered Mar 08, 2024

Creator of

Recent community posts

Enjoyed the game, had a sense of urgency that you need to avoid the enemies and keep on moving to exit the game.  Keep up the good work :)

ha ha ha. So that's the cheat code of bringing that giant archer :)

Excellent Game. I thought when i hit the spikes on the 3rd screen i am going to start from the first screen, but it started on 3rd screen from the start, which was quite nice. Nicely designed levels. Loved every bit of it. Keep up the good work :)

It requires many tries but yes its like defend the base with archers and swordsmen. Need to select the each of the attacker types and then spawn them in order to defend them against coming in enemies. The money gets increased with the passage of time so you can add more attackers. Nice Gameplay. Keep up the good work :)

Short and Sweet. Lot of potential, nice gameplay mechanics. Looking forward to what you can come up with going forward. Nice start. Keep up the good work :)

Enjoyed Playing the game. Nice Graphics, Dialog System and the reload system. Having curve showing where the rock would be thrown would make this even more useful. I like the balanced gameplay. Nice Main Menu Animations. Keep up the good work :)

Loved playing the game. Had a unique experience. Nice mechanics of Wall repair and shooting. Keep up the good work :)

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Nice Gameplay. Liked the Lighting powerup that boosts the speed of the player. It gave me a Flash Game vibe. My highest score was 300. It would be even more better if more time boost powerups were provided during game play or if you avoided a falling bomb, add more time. Keep up the good work :)

Nice Music. Liked the mechanics. Keep up the good work :)

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Overall a very nice playing experience. Nice mechanics, Dialog system, sound effects. Nice story. Excellent Retro graphics. I liked how the compass guides the player to the next point of interest. Nicely paced, liked the first chapter which was more like a tutorial in practicing some of the game mechanics as things heat up in chapter 2 onwards. I also liked that the attack mode automatically changes from Melee to range attacks based on the distance from objects or enemies. Keep up the good work :)

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Just tested this and thanks for uploading the windows build version of the game. Really nice graphics and feel, especially those ambient environmental sounds. A great twist on the 9 pin bowling. My highest score was 26 seconds. Simple controls and nicely paced mechanics. I see a lot of potential in this for instance you can add more thematic sets with matching pins , balls and billboards in the arena when the player has survived for a given time like 60 seconds of survival unlocks the Shopping Arena, or 90 seconds of survival unlocks the Arcade arena etc. Nice gameplay that encourages you to comeback and survive for a little longer. Keep up the good work :)

[Note: The web version was giving a runtime error in Chrome version 125.0.6422.142, but is working fine now after clearing the cache and restarting that. In the Firefox  browser its working fine and the windows build version is working fine as well]

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Hi @HxdDev. I am having some trouble while running the web version of this game. Could you kindly also upload a Windows executable of the game on the submission page, if possible?

Thanks for the suggestions. Actually i wanted to create proper levels with bounds and also obstacles to make it more intriguing. Once the game jam is over, i would definitely update the game with suggestions and some of the things that i wanted to implement but could not due to time constraints, as i started work on that on the last day just a few hours before the deadline.

Well done and an excellent execution of the Platformer. Nice vibes of pixel art and then the 8-bit music. Was a bit difficult in certain sections that requires precise button bashing. That could definitely be tweaked when balancing the game. Reminded of a lot of old school games that i have played before. The effort put in the game shows. Its a gem. Keep up the good work :)

Excellent Game. Its defending your base by moving towards each of the turrets and firing on the enemies. Use the Arrow Keys or the WASD keys to move the player around and once touching any gun turret with the player. press the "E" key. Keep up the good work :)

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Addictive Gameplay. Nice 1-bit graphics. Keep up the good work :)

Nice Fun Platforming Game. Keep up the good work :)

Excellent and Fun game. Adding a bit of a power while holding the power button to throw the ball would add more oomph to the already great game play mechanics. Keep it up :)

Excellent Game. The difficulty becomes even more enormous  once the shield is down. Keep up the good work :)

Excellent Game Mechanics and responsive Controls. Keep up the good work :)

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Enjoyed The game. Music really suits the game and shield mechanic is quite good and i was also able to deflect arrows that bounced as  well. Keep up the good work :)

Excellent Game. I wanted to pull out a similar game but due to lack of time i was not able to implement the bullets following the mouse cursor position, i was not able to stop the game once the player was hit by a zombie, rather it removes the player, and was not able to implement the logic for the enemies to follow the player's face position. I know that there is a atan2 function in GDScript that allows us to do so. Overall i like the look and feel of your game better and the reload mechanism, where in i have implemented the infinite ammo. Keep up the good Work :)

Looks Cool. Nicely polished game. Nice Inventory and Dialog system. Music sets the mood for the game. Keep up the good work :)

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Nice Game. We have to jump multiple times near a stand to stand on top of the stand. Let the shadow guide you on that. Keep up the good work :)

Excellent Balancing game. Simple Mechanics. Blue is your player and while balancing, you need to be the last one still in balance to win. Keep up the good work :)

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Nice tower defense game. Matches the theme of the jam and overall enjoyed playing the game. One suggestion is that instead of reloading the bullets automatically , you could assign a key or right mouse click to let the player reload the ammunition manually. Keep up the good work :)

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Excellent game, although a bit on the higher difficulty curve. Overall I liked the dark atmosphere. When you kill enemies, you can buy weapons by pressing the tab key. I would suggest that an auto aim mechanic be implemented when the enemies are near, that will lessen the burden on the player as they have to reload the weapon and also move around as well for survival. Nice graphics and also the music adds to the atmosphere of the game. Keep up the good work :)

Enjoyed the game. Took a few tries to get used to it, but the mechanics work perfectly. I like that a visual cue is provided from where the enemy will arrive. Use the numbers mentioned on the enemies and just direct the fire towards that enemy to destroy that. Scored 1000 and reached the boss. Keep up the good work :)

Excellent game. Becomes increasingly difficult when you defend the castle multiple times with more enemies appearing with an increase in speed. Despite simple graphics the game mechanics are solid. My highest score was 38 kills.  Keep up the good work :)

Nice Game. Good graphics overall and decent gameplay for the platformer. With hints all over provided as texts. Use the A and D keys to move left and right and press the space key to jump around. When reached the end of the level press the enter key to exit the game level. Keep up the good work :)

Excellent Game. The board at the center tells you the pieces to collect and then you have to collect those specific pieces and their quantity and deposit them. Once you deposited them, you will get the new pieces to collect and deposit. It goes on till the time is over. Nice Minimum Graphics and good concept. Keep up the good work :)

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Fans of Hack and slash would enjoy it. I enjoyed the slug fest. Responsive controls and a very nice experience overall.  Keep up the good work :)

Excellent Game with the thruster mechanics. Nice graphics and a subtle particle effect from the afterburner. Nice Aesthetics and Excellent gameplay. Keep up the good work :)

I had to try 3 to 4 times before i got the mechanics right. Nice Difficulty level. Keep up the good work :)

Simple game with 1-bit graphics. Simple W and S keys to move up and down to avoid the birds path. Keep up the good work :)

Good job with the mechanic. What you can do is when the arrow hits the target, you can drop that and extend it beyond its initial position so that the game become gradually more challenging. Keep up the good work :)

Flappy bird Like Game. Speeds up as your progress, resets when the bird falls below the screen or touches one of the boxes. Makes use of the "Space" bar to flap when using a keyboard(have to tap that many times to go up or fall down by releasing that). Simple , nice and responsive gameplay.

Not sure about the controls. W, A, S and D to control the grey cut cursor. No Audio. Perhaps giving a short synopsis of what the game does and the controls associated with them on the game's page could alleviate the confusion. I am confused with how the gameplay works. There should be a button to restart the game, as i had to refresh the page to play the game again. Feedback in terms of when the meat has been avoided or cut along with a count of that could improve it even further.

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Nice game visually, nice bullet effects and those ghost trails. Was having issues with the firing mechanism in the HTML5 version, as it was not firing up, perhaps due to focus issue. But once i tried the Windows build, it worked fine without any issues. Enemies are a bit faster right at the beginning and you feel like cornered, perhaps slowing there speed down or randomizing speeds of the enemies could make it even more interesting.. Overall nice vibes of the theme,