Enjoyed the game, had a sense of urgency that you need to avoid the enemies and keep on moving to exit the game. Keep up the good work :)
Falconovag
Creator of
Recent community posts
It requires many tries but yes its like defend the base with archers and swordsmen. Need to select the each of the attacker types and then spawn them in order to defend them against coming in enemies. The money gets increased with the passage of time so you can add more attackers. Nice Gameplay. Keep up the good work :)
Overall a very nice playing experience. Nice mechanics, Dialog system, sound effects. Nice story. Excellent Retro graphics. I liked how the compass guides the player to the next point of interest. Nicely paced, liked the first chapter which was more like a tutorial in practicing some of the game mechanics as things heat up in chapter 2 onwards. I also liked that the attack mode automatically changes from Melee to range attacks based on the distance from objects or enemies. Keep up the good work :)
Just tested this and thanks for uploading the windows build version of the game. Really nice graphics and feel, especially those ambient environmental sounds. A great twist on the 9 pin bowling. My highest score was 26 seconds. Simple controls and nicely paced mechanics. I see a lot of potential in this for instance you can add more thematic sets with matching pins , balls and billboards in the arena when the player has survived for a given time like 60 seconds of survival unlocks the Shopping Arena, or 90 seconds of survival unlocks the Arcade arena etc. Nice gameplay that encourages you to comeback and survive for a little longer. Keep up the good work :)
[Note: The web version was giving a runtime error in Chrome version 125.0.6422.142, but is working fine now after clearing the cache and restarting that. In the Firefox browser its working fine and the windows build version is working fine as well]
Thanks for the suggestions. Actually i wanted to create proper levels with bounds and also obstacles to make it more intriguing. Once the game jam is over, i would definitely update the game with suggestions and some of the things that i wanted to implement but could not due to time constraints, as i started work on that on the last day just a few hours before the deadline.
Well done and an excellent execution of the Platformer. Nice vibes of pixel art and then the 8-bit music. Was a bit difficult in certain sections that requires precise button bashing. That could definitely be tweaked when balancing the game. Reminded of a lot of old school games that i have played before. The effort put in the game shows. Its a gem. Keep up the good work :)
Excellent Game. I wanted to pull out a similar game but due to lack of time i was not able to implement the bullets following the mouse cursor position, i was not able to stop the game once the player was hit by a zombie, rather it removes the player, and was not able to implement the logic for the enemies to follow the player's face position. I know that there is a atan2 function in GDScript that allows us to do so. Overall i like the look and feel of your game better and the reload mechanism, where in i have implemented the infinite ammo. Keep up the good Work :)
Excellent game, although a bit on the higher difficulty curve. Overall I liked the dark atmosphere. When you kill enemies, you can buy weapons by pressing the tab key. I would suggest that an auto aim mechanic be implemented when the enemies are near, that will lessen the burden on the player as they have to reload the weapon and also move around as well for survival. Nice graphics and also the music adds to the atmosphere of the game. Keep up the good work :)
Enjoyed the game. Took a few tries to get used to it, but the mechanics work perfectly. I like that a visual cue is provided from where the enemy will arrive. Use the numbers mentioned on the enemies and just direct the fire towards that enemy to destroy that. Scored 1000 and reached the boss. Keep up the good work :)
Excellent Game. The board at the center tells you the pieces to collect and then you have to collect those specific pieces and their quantity and deposit them. Once you deposited them, you will get the new pieces to collect and deposit. It goes on till the time is over. Nice Minimum Graphics and good concept. Keep up the good work :)
Not sure about the controls. W, A, S and D to control the grey cut cursor. No Audio. Perhaps giving a short synopsis of what the game does and the controls associated with them on the game's page could alleviate the confusion. I am confused with how the gameplay works. There should be a button to restart the game, as i had to refresh the page to play the game again. Feedback in terms of when the meat has been avoided or cut along with a count of that could improve it even further.
Nice game visually, nice bullet effects and those ghost trails. Was having issues with the firing mechanism in the HTML5 version, as it was not firing up, perhaps due to focus issue. But once i tried the Windows build, it worked fine without any issues. Enemies are a bit faster right at the beginning and you feel like cornered, perhaps slowing there speed down or randomizing speeds of the enemies could make it even more interesting.. Overall nice vibes of the theme,