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DemonicaS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #109 | 3.714 | 3.714 |
Overall | #117 | 3.714 | 3.714 |
Theme | #161 | 3.786 | 3.786 |
Mechanics | #170 | 3.429 | 3.429 |
Aesthetics | #222 | 3.714 | 3.714 |
Sound | #258 | 3.143 | 3.143 |
Music | #274 | 3.286 | 3.286 |
Story | #373 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
Only me
Did you use any existing assets? If so, list them below.
CC0 SFX and music | music: Cathedral Of Chemical Equilibrium - Five | sfx from freesound.org
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Comments
The look and feel of this was great and the gameplay loop was fun! I loved all the original pixel art too! Mechanics-wise one of the only things I would have changed is a slightly shorter cooldown on your main weapon, but otherwise this was a blast. Great job and thank you for sharing it!
Thank you for playing! Yea I could have made the attack have a shorter cooldown. I already lowered it last moment, but more wouldn't have hurt.
Really fun! I echo what everyone else has said about upgrades, but I understand that was just a time issue! Otherwise, it felt great to play, and looked amazing! Keep making games :)
Thank you for playing! I spent a lot of time to structure my code so I could easily add more stuff like enemies moving in a different way, but I just couldn't find the time to actually add them.
It's a good start. I would like to see upgrades for the main character. Good job!
Thank you for playing! Upgrades, different weapons and friendly units were in the plans, but I didn't have enough time.
I wish there was upgrades for the player, but it was fun
Thank you for playing! Upgrades, different weapons and friendly units were in the plans, but I didn't have enough time.
Great little survival title with decent enemy variety and plenty of sprites. Good job, especially as a solo effort! :)
Thank you for playing!
Great wave based survival game! The enemy variety I think is what really brought it to the next level. And the sprite work is excellent. Really well done on a one person project.
Thank you for playing! Probably half of the time spent making this game was on the enemies. I have never before made so many sprites and animations for a single game.
5 stars got to 16! Loved it Great JOB!
Thank you for playing! Wave 16 is really high! Good job!
Nice and addictive game. Good job!
Thank you for playing!
A charming little game. I like that you can hit the bell multiple times in a row and just spam spawn waves of enemies/potions.
Thank you for playing! Hitting the bell multiple times can act as if you are choosing to play at a harder difficulty.
Good progression and anemy variety. The music progression follows the game (intentionaly or not ;P ). Great job!
Only the attack cooldown bothers me a little, but don't compromised the fun
Thank you for playing! There are 13 different enemies in the game. I think I really lucked out on the music. I know that the attack cooldown is a bit long, but I wanted the game to be a little bit more challenging and I already changed it from 1.5 to 1.2 last second.
Really enjoyed the art! I found the attack a bit weird to work with but I guess I just have to get used to it. I really like the healing mechanic!!
Thank you for playing! This is the first time I have put so many sprites and animations in a game. The main character has 23 different sprites! I made the attack so you can outrange all the melee enemies, but still need to get close and personal. I had a hard time deciding whether to gain health from a pickup or by killing enemies, but I think it came out good.
Cool survival game! Simple but effective gameplay loop.
Thank you for playing! I had plans to be able to buy upgrades, different weapons and units that fight for you after dying, but I had to cut corners because of the limited time.
well elaborated game. loved the mechanics
Thank you for playing!