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AGNUS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #50 | 1.980 | 2.800 |
Design | #52 | 1.980 | 2.800 |
Gameplay | #60 | 1.414 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very good design.. however the start was a bit boring. But can see that lots of hard work was put in.. Please take some time to rate my game too... It's available on macOS and iOS and web and there's a gameplay video on the game's page :)
I love the graphics and the invisible zombies idea. I just like the dark and moody theme. I do not like the dialogue screen, it was long and I had troubles following along with the voice acting. The controls could have been better, I was hoping there would be sprint in a game like this but I understand due to the time constraints. I did waste a shot due to the control button. I also have problems with the hitboxes but I understand that due to the time constraints but you should take that into consideration since you/your team went out on a 3d game, I tried shooting the head but every shot missed the head though I clearly was standing next to the enemy. But I figured it out due to trail and error that I needed to shoot the body. I think the reveal gun and pistol wasnt obvious enough, I spent the first half of my time playing confused as to why the "ump" wasnt killing the enemy, I suggest making labels or something idk. I killed the bosses in 2-3 shots each and I did not feel satisfied killing anything, there was not much feedback. Then finally the ending was not obvious enough to me. I ran around the end of the map for a few minutes until giving in and said to myself to just review the game,
Overall though I enjoyed the idea of the game, it has potential! Good job! :)
So.. it really saddens me when I have to leave a bad review, expecially for something that I can see took a lot of efford to create.. but I think it's good to leave honest opinions so that they may be used for improving if the developer feels that the opinions is right.. So I'll start:
1. beeing forced to LISTEN to the whole dialogue at the beginning was a pain. I actually left it going and went to clean the dishes in my kitchen.. I finished, came back.. and it was still going on. There was no skip button.. I can understanding wanting the player to read the dialogue.. but forcing to LISTEN to it that was no good.
2. No tutorial on keys.. had to find them by trial and errors.
3. having to point at ammoes to understand how to pick them up was kind of a pain.. I actually toiught there was no ammo in the game for at least 3 tries until i "by mistake" happened to point at one of those boxes.
4. all enemies are transparent but PERFECTLY visible.. there is no invisibility in the game.
5. the "reveal" gun is pointless because enemies can be killed even if they're still transparent and, as I said, they're perfectly visible even in that state.
6. The boss ( figure the gigantic guy at the end was the boss) was killed in 2 shots while the normal enemies often took 3 to 5. It was so big I could aim and shoot him from the distance without even aggroing it.
7. I was sent out of the game bundaries as soon as the boss was down like if the game deactivated all collisions on boss death...
8. The music was kind of... atmosphere breaking? I think the game was supposed to be on the scary part.. at least since of the monsters sfx growls.. the music kinda seemed good for a launge bar...
Seriously.. I hope you won't get upset by this because it doesn't mean to be a direct attack but just honest personal feedback on the game itself.
Hello ? Fullscreen Quit button at the begining of the game?
I don't know what's happening with some PC's, it's a bug
I really enjoyed the game, great Idea.
Overall, a great idea. But there are a few problems:
1. The intro to the game is quite long and could do with a "SKIP" button.
2. The intro screen with the conversation doesn't scale properly for resolutions that arent 16:9.
3. Theres a spot on the map where you straight up fall through the floor, its the corner on the road just before the first giant enemy.
The shooting could do with some work, maybe try adding reloading for realism.
I really like the idea, I'm sure that it could turn out fantastic if you had more time to put in it.
Good luck with future JAM's! :)
- The "E. server" development team.
Thanks for the feedback!