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Hybrid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Setting, story, characters, and world | #5 | 4.000 | 4.000 |
Fun gameplay | #5 | 3.500 | 3.500 |
Blind-friendly and with good use of audio | #17 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great concept with a simple and intuitive interface. The skill designs work very well with the auto-battling mechanics, almost like an idle game. I would have loved for more flavor text (perhaps that could be part of the look command) and greater skill choices that might force me to specialize in certain ways. It would also be nice to see my experience points. Nice work!
That was fun! I got pretty far considering that I didn't really plan ahead. I found that I had much more luck just fleeing every enemy except for the ones in the staircase down, not sure if that was intentional or not. I wish the game window stuck around when you lost so that I could read what killed me (I was reading visually, not with a screen reader) but I could pretty much guess what happened.
Really awesome game. It would be even better if audio could be added, I would certainly give it 5 stars in every category then.
Thank you so much! I’m really happy that you liked it!
SFX and backround audio unfortunately didn’t make the cut because of time constraints.
Hey, I just found out that you also use Arch! I made this game almost entirely on Arch. What screen reader do you use, is it Orca or something else? I tested it with NVDA on Windows only.
I played it with orca and it worked great. I also played it with Fenrir, which is a command line screen reader, and it also works. No problems with either one.
It's a blind friendly game as it works with screen readers. I missed it having a sound track to set the ambience a bit. I'm not used to play text-based games so this is a new type of game for me. I was a little frustrated with navigation, as I found it hard to tell where I was and which direction I should go to. I have short memory and many times I had to scroll back to remind myself which direction I had come from so I would not just go back to where I had been. To have a clearer way to indicate from which exit the player came in, and which rooms they already visited would maybe help with navigation. That way would at least make it easier to know if I was just walking in circles. I liked the skills and ability to do upgrades.
Hey, thanks for your feedback! Yeah, the navigation needs work. For sounds, I unfortunately ran out of time, and didn’t get to integrate anything before the jam deadline. I hope you enjoyed the game to some degree, it’s a short one, again because of time constraints!
Hi Bradley, I’m not sure why that’s the case. I tested locally, and other blind players have played it, on Windows with NVDA without any issues.
Did you try launching the game from a terminal window? I tried double-clicking on the EXE file in explorer, and it seems to work for me with NVDA.