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stormdragon2976

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A member registered Sep 02, 2020

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The dummy package without the patch like is used in the package for xf86-video-dummy-with-vt will cause problems with the console and X session interaction. It might be a good idea to compile it manually and apply the patch.


For setup, Stormux has a file in /etc/X11/xorg.conf.d. I don't think markdown is supported here, so the contents will probably not come out right, but here it is:


10-headless.conf


Section "Monitor"

        Identifier "dummy_monitor"

        HorizSync 28.0-80.0

        VertRefresh 48.0-75.0

        Modeline "1920x1080" 172.80 1920 2040 2248 2576 1080 1081 1084 1118

EndSection

                                                                                                                                                                          

Section "Device"

        Identifier "dummy_card"

        VideoRam 256000

        Driver "dummy"

EndSection

                                                                                                                                                                          

Section "Screen"

        Identifier "dummy_screen"

        Device "dummy_card"

        Monitor "dummy_monitor"

        SubSection "Display"

        EndSubSection

EndSection

@jackf723 it does require a display. In Stormux, we use the xf86-video-dummy-with-vt package: https://aur.archlinux.org/packages/xf86-video-dummy-with-vt


Hopefully that will get it working for you.

I just claimed the Steam key to see the differences in the game on steam. I'm on Steam for Linux, and currently, my PS5 controller does not work while playing the game in Steam. If I play the stand-alone Linux version it works great. I have tested other games in Steam and controller support is there for them, so I think I found a bug. The hard part is determining if it is a Steam bug or a periphery bug.


I know I have said this before, but it is worth repeating. This game totally rocks!

My son got this game for his birthday and loves it. I was listening to him play it, and I think it could be made accessible for blind players with only a few adjustments. Probably one of the easiest things, that would help right away, is add an option to send everything that gets printed to the screen to the clipboard. Both Windows, with an NVDA addon, and Linux, with one of my projects, can read text sent to the clipboard automatically.


The more involved route would be to add text to speech into the game, for that, sapi5 could be used for Windows and speech-dispatcher could be used for Linux. There are probably a few other minor things that could be done, but being able to know which option is selected and hear what you are supposed to do would go a long way toward making this playable for blind gamers.


It would be really cool to be able to play this with him. If you are interested in adding accessibility, I would be more than happy to test and provide feedback.

I played it with orca and it worked great. I also played it with Fenrir, which is a command line screen reader, and it also works. No problems with either one.

This isn't the style of game I normally play, but I tried to rate as fairly as possible. The panning of the voices, in my opinion is a bit too wide. Over all, great job.

Really awesome game. It would be even better if audio could be added, I would certainly give it 5 stars in every category then.

It was fun, but I managed to quickly get lost. Would be nice to have a button that says which direction you are headed, because there's no way to tell how far you have turned.

Awesome game. I have had a lot of fun so far. I really hope you decide to get back in to this one at some point. Also, thanks for making it blind accessible.

Awesome, thank you. I look forward to the next release.

Yes, that was exactly what I meant for speech history. That would rock.


I'm using orca on Arch Linux. It's interesting that only the number keys aren't working and things like alt+x and alt+y do. If you try orca, make sure it is in focus mode while playing the game, the shortcut is insert+a and will cycle through browse and focus modes.

The alt+1,2 and 3 keys do not seem to be working. When I press them there is nothing spoken. The other bindings, alt+x,y, and z do work. Out of curiosity, would it be possible to aadd keybindings, maybe page up and page down, to cycle through the speech history?

Works great, thanks :)

The latest Linux download seems to have some corrupted files in the zip.


    Archive:  /home/storm/Downloads/periphery-synthetic-ep-linux-x64.zip

  inflating: LICENSE                 

  inflating: documentation/font/firacode-light.woff  

  inflating: documentation/font/firacode-medium.woff  

  inflating: documentation/font/firacode-regular.woff  

  inflating: documentation/font/roboto-bold.woff  

  inflating: LICENSES.chromium.html  

file #7:  bad zipfile offset (local header sig):  1261922

file #8:  bad zipfile offset (local header sig):  1290624

file #9:  bad zipfile offset (local header sig):  1309552

file #10:  bad zipfile offset (local header sig):  1334292

file #11:  bad zipfile offset (local header sig):  1456208

file #12:  bad zipfile offset (local header sig):  1481209

file #13:  bad zipfile offset (local header sig):  1651325

file #14:  bad zipfile offset (local header sig):  1657111

file #15:  bad zipfile offset (local header sig):  2145021

file #16:  bad zipfile offset (local header sig):  6680713

file #17:  bad zipfile offset (local header sig):  6770312

file #18:  bad zipfile offset (local header sig):  8940823

file #19:  bad zipfile offset (local header sig):  10168170

file #20:  bad zipfile offset (local header sig):  11740360

file #21:  bad zipfile offset (local header sig):  13702361

file #22:  bad zipfile offset (local header sig):  13702399

file #23:  bad zipfile offset (local header sig):  78509835

file #24:  bad zipfile offset (local header sig):  78509875

file #25:  bad zipfile offset (local header sig):  83830112

file #26:  bad zipfile offset (local header sig):  83897993

file #27:  bad zipfile offset (local header sig):  84078407

file #28:  bad zipfile offset (local header sig):  84078450

file #29:  bad zipfile offset (local header sig):  84078592

  inflating: locales/am.pak          

...


One of the files that did not extract was the executable itself. Sorry if the extract messages look weird, I couldn't figure out which format option I should use for it, so I just left it as is.

This game is my favorite. The more I play it, the more I like it. Would you be willing to add a button to speak remaining health, or maybe an option to automatically use available potions if health gets low? The only problem I have is not realizing how low my health is, and losing with five or six potions remaining.

12,469 Woohoo!

(1 edit)

I am running in Arch Linux. I just extracted the zip and ran the game. I use the Ratpoison window manager.

Arch is a rolling release, so software that is installed is usually the latest version, or if not, very close to it.

I nearly forgot to mention, I am running the Orca screen reader, but I'm not sure if this would have any effect on the game crashing or not.

This one seems to crash frequently in Linux. From the little I have been able to play it, it is a lot of fun.