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A jam submission

Luna: The Lost ChildView game page

A fantasy narrative walking sim with a flying winged bunny that can echo-locate
Submitted by EspressoBuns, PRLSSCCMBR (@sammyd33d), JoostVB, V vix, curtissmithsound, VicDono, imCryptix, Aersenus — 3 days, 8 hours before the deadline
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Luna: The Lost Child's itch.io page

Results

CriteriaRankScore*Raw Score
Setting, story, characters, and world#63.9444.714
Fun gameplay#212.6303.143
Blind-friendly and with good use of audio#282.5103.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The rating system is weird and put you pretty low because you got under 10 ratings, so I just wanted to reach out and say I hope the entire team is proud! The audio, world, and story are so amazing and I really hope some more work is put into the accessibility features because everyone who played it loved the world and absolutely stunning SFX, voice acting, and ambience. 

Submitted(+1)

This game is lovely, thank you for creating and sharing it. The voice acting is superb, the story is very moving, and the soundscape is so lush. I mostly played with my eyes closed, but the character design and visual style are also very nice. I especially love the design of the winged rabbit companion and the other little creatures.

My main critiques are the UI not being keyboard friendly, and getting stuck on obstacles and slopes in the world, both of which other people already mentioned. Another suggestion is that it would be helpful if the companion made a sound while it is moving, not only while it is stationary. If you are playing without sight, you have to walk a little bit, stop and wait to hear the companion, walk a little bit more, and so on, which gets a little annoying. Also, sometimes the companion gets in a loop where it moves back and forth without ever stopping, so it never makes a sound to guide you.

I like that you have a sound when a cut scene ends, that is very helpful. It would be good to have a sound when a cut scene begins, too. Some of the cut scenes don't have any dialogue for several seconds, and I couldn't tell why I suddenly seemed to have stopped moving.

It's awesome that you thought of adding accessibility options for color blindness. But, the options you added will not actually help color blind players. This is a common misunderstanding, and a pet peeve of mine, so forgive me for giving a little lecture. :) The filters you added do not compensate for color blindness, they simulate it. They were created so that people with full color vision can check that their designs are accessible. Players with deuteranopia, etc. will not see any difference when using the filter for their condition. There are some filters that can help make similar colors look different, but they are not good for most games because they make all the colors in the game look weird. It's better to add options to change only the appearance of the things that look too similar. But, this game doesn't need a color blind mode anyway, because it doesn't rely on color to convey information.

Anyway, I loved this game, I only write so much because I hope you keep improving it. Very nice work, you should be proud of what you created! :)

(+1)

I was unfortunately not able to get very far. The game's menus didn't seem to speak at all or be keyboard navigable, even though I saw a screen reader option which I tried toggling with assistance with no effect. In the game itself, I was stuck in the first scene where you're in the thunderstorm and you hear the main character crying, with the "use mouse to move camera" tutorial message. Eventually I moved to another screen after not sure what (I was trying both keyboard, mouse and gamepad input), but got completely stuck there. A shame, because from the few minutes of audio, music and voice acting I heard this game sounds very well made and I'd have loved to experience more of it

Submitted (1 edit)

I encountered the same issues. Nothing was being read aloud by my screen reader. In the first scene, I could not progress because sprinting was not working with my gamepad, but switching to the keyboard worked for me. Then it was unclear where to go in the second scene, but eventually moving forward enough you will hit your first cutscene. The game gets easier after that because it introduces the navigation mechanic. However, I still had difficulty at points understanding where to go with my ears alone.

The game is otherwise visually beautiful, with great voice acting, and a surprising number of accessibility options. It just needs slightly more polish for it to be fully playable. The team here should be very proud of this very nice submission nonetheless.

Developer(+1)

Hey there, one of the devs here. Unfortunately bugs are something we struggled to fix up until the last hours of the Jam. The game has been developed in 20 days and most of us didn't had teamwork experience, so we were pretty disorganized. I hope to fix some of the problems in the future patches ✌️

Developer(+1)

Hi there, another dev here. I am sorry for the inconvience caused by our missing features. The screen reader should work now. And I hope, that the other parts of the game are now more accesible as well. Unfortinatly, the game's menu will remain without keyboard support. I am sorry for this. I would be glade if you gave it another try but I understand that especially the beginning of the game might be hard to overcome.

Submitted(+3)

What I liked: Oh man this was an absolute banger. I was not expecting such high quality voice acting, gorgeous audio, and cute story out of a game jam game. Even the art was fantastic, which was overkill in a blind game jam game but it was knocked out of the park! 

Small suggestions: Running into invisible walls stopped me in my tracks while I was playing with my eyes closed and I had to open them to get around what turned out to be invisible walls, really hard to tell without sight when running into those. Also sometimes I got ahead of my little friend! So something to address that would be great because I would have to wait for them to catch up before audio was caught up.

Possible bugs: During the later cut scenes I would regularly get out of sync with the audio, so audio clips would play over each other a bit, or not sync up with the close captions/motions of the characters.

Also on the final cut scene a second copy of me/companion showed up, that I could control while the game was playing. Pretty harmless, but funny.

I can't overstate how gorgeously made this was though. Fantastic work!