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A jam submission

What we hunt In the shadowsView game page

Submitted by btzr-io — 2 hours, 58 minutes before the deadline
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What we hunt In the shadows's itch.io page

Results

CriteriaRankScore*Raw Score
Fun gameplay#192.6734.500
Blind-friendly and good use of audio#202.6734.500
Setting, story, characters, and world#211.9803.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments


Very cool! Interesting idea and implementation, I'm delighted. Special thanks for the support of NVDA.

Developer

Thanks!

The NVDA integration was possible thanks to  NightBlade, who is also the host of this game jam.

Submitted

This is really fun! Very good and clear use of audio. For other games, it's harder to get a sense of where things are, but the fact that this is just left-right makes it super easy to play.

Developer

I'm glad you had fun! thanks for playing.

I'm so glad I was able to play this now that there's a download. This game has a very addicting gameplay loop and the audio is great, though I'd maybe make the footsteps a bit louder. 

Developer

Thanks for the feedback, the footsteps audio definitely needs some improvements. I'll try to fix this on a post-jam update.

I'm so glad I was able to play this now that there's a download. This game has a very addicting gameplay loop and the audio is great, though I'd maybe make the footsteps a bit louder. 

Wow! I'm really glad you got this one in on time to be rated, because it's one of the better submissions!

Works great with my screen reader, the controls are simple and understandable, and the included readme was appreciated.

The sounds are simple but easy to pick up on, and they create a nice atmosphere.

I really like that the gameplay gets more and more challenging as you go so that it doesn't feel too easy.

The shooting element is nerve wracking and exciting, while the endurance meter adds some strategy. The rewards you get at certain checkpoints are a great way to make the game more interesting from one playthrough to another.

Controller support is always appreciated, and so are volume options. So thanks for including those!



I wish that the game also worked with the JAWS Screen Reader, as it's also extremely popular.

In the readme it says A and D to move, but it seems I can't really move backwards.

Even at max endurance, monsters still seem faster than me. Either that, or they have a high range of attack. Maybe that's on purpose, but it would be kind of nice to have just a bit of room to reload my gun as long as I have near full endurance., as we die only in like 3 or 4 hits. I don't think that would be too much of an advantage, especially as it wouldn't last long.

The heartrate loop isn't seamless.


Thank you very much for participating! I really hope you come back again next year too. :) We're glad to have you.

Developer (1 edit) (+1)

Hi thanks for your feedback, I'm glad you had fun playing the game.

 In the readme it says A and D to move, but it seems I can't really move backwards.

That's definitely a bug, you should be able to move left or right as long as you have endurance. I'll look into it.

Even at max endurance, monsters still seem faster than me.

Yes they are really fast, there is no real balance between the enemy difficulty and the upgrades, is just something I added last minute. So it needs more testing and tweaking to make it more fair but challenging.

Maybe a "speed" upgrade so the player can move faster.

Thank you very much for participating! I really hope you come back again next year too. :) We're glad to have you.

I learned a lot this jam, looking forward for the next one.

Developer

Kind of late, but finally have something playable.

Developer

Update: Removed the web build because is broken and my current version of godot has a lot of bugs and missing features when exporting to web. I hope I can have a playable build this weekend.