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Grinvold

26
Posts
1
Followers
8
Following
A member registered Feb 11, 2023

Recent community posts

Everything is fine, but the sound of switching according to the menu elements seemed unpleasant to me. He hits the ears.

It is not clear what sounds mean. Music hits too much in the ears.

There is not enough sound of steps and some sounds of the environment. Good music and voices of the actors of voice acting.

I played with NVDA, everything works fine. The sound is poor, the idea with cubes is interesting.

Very interesting, I liked the idea. It seems to me that between the shots should take some time not to shoot in bursts. But there is a lack of some dynamism. I think the enemy should be trained in the noise of the screws, the closer you are to it and higher your speed, the more accurate the discovery. At a low level of detection, the enemy should shoot several torpedoes trying to beat in the area. I think that the enemy could find you at shooting with torpedoes, the closer you are to him, the more precisely the discovery. In general, I think that the enemy should also discover you by noise as we hear him. You can even make the possibility of improving submarines between battles for glasses. The fewer torpedoes you spent the victory, the higher the ball. Improve rate of fire, increase the number of torpedo devices, improve sonar, improve sonar protection, reduce the noise from the screws.

Great sound design, chic sounds. But the sound of the monster in the depths of the city is not suitable for the underwater world. Can you use any of the terrible underwater sounds? A very interesting plot. I correctly understood that the underwater base on which the main character falls in

New York Bay? I look forward to the full version.

Great sound design, magnificent music, sad but touching history. Thank you. It is a pity that the game is so short.

Great game.

Great sound design.

An interesting beginning, I am curious that it will turn into.

I did not even figure out the first task. Some 3 melodies. It is not clear what to do with them, it is not clear which buttons to press, it is not clear what is required of me at all.Я не разобрался даже с первой задачей. какие-то 3 мелодии. Непонятно что с ними делать, непонятно какие кнопки нажимать, непонятно что вообще от меня требуется.

Hello. It turned out very cool. A variety of mechanics pleased. English is not my native language, but I have problems with understanding only a flying monster, I had to record sound and drive through the recognition of speech. Otherwise, I agree with other users. The fast attack of the dragon is too fast, I did not have time to press the button. All directions are more or less understandable, except for "правоright". Maybe the words should be replaced with sound in the corresponding direction?

Nice game.

Yes, it would be convenient if the game had control not only with a mouse, but also with a keyboard.

The idea is good, but the lack of sounds disappoints. I mean the sound of steps, opening doors, etc. I still did not understand how to find out on which cage there is a danger.

Great sound, chic voice acting. Crazy laughter is beyond praise. But the steps in place seem to me not the best choice. If you wanted to reflect the character’s position, it is better to heavy breathing, sniffing your nose, a rustle of clothes, you can take it all in turn.

Good game. I hope the plot mode will be completed. Perhaps you should add the sound of the movement of soldiers when you give them an order to move. Add the sound when you give them an order to attack and defense.

Hello. Cool idea, an unusual approach. I liked it. The game freezes periodically at the end of the battle. I would like the target to be voiced when switching targets. It would be nice to have a buttons for the health status of a group member. You press the button and the state of health, full, high, middle, low, and death is reported. Or a member of the group shouts how he feels, as if you asked him.

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Interesting idea.

I couldn't figure out how to play it. The voice speaks too slowly and it is unclear where the message about the general situation is and where the description of the buttons is. I would advise you to add support for a screen reader, for example NVDA, to voice the interface buttons. Then there will be two streams of voice information.


Very cool! Interesting idea and implementation, I'm delighted. Special thanks for the support of NVDA.


I really liked that the game uses different mechanics for catching fish. Great sound. Thanks for this work.

Interesting story. Cool sound design, convenient sound signals. I'm waiting for new chapters. NVDA users can instead of sapi enable text output to the clipboard by pressing "shift+C" and use the Autoclip add-on to automatically read it.

Error: Couldn't load project data at path ".". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

Good sounds, but the fishing process is too simple. After I caught the first fish there were no more seagulls and I could only rotate the boat.

Good sounds, but the fishing process is too simple. After I caught the first fish there were no more seagulls and I could only rotate the boat.

Very cool, I'm glad you remade your pokemon style game into this rogulike. You made a great game. Special thanks for the support of NVDA. There is not enough ability to change the music volume. There is no way to read the description of items in the inventory. Some bugs are depressing, but I hope you polish this game.

Cool game. Interesting concept. Great sounds. Although I don’t like games of this genre, I liked the atmosphere. But I didn’t understand why there was so much fruit here. I thought somewhere there was a food processor that could be used to prepare food for him from different fruits.

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Not bad for children, but I think there are not enough sounds of footsteps and movements of animals.