Everything is fine, but the sound of switching according to the menu elements seemed unpleasant to me. He hits the ears.
Grinvold
Recent community posts
Very interesting, I liked the idea. It seems to me that between the shots should take some time not to shoot in bursts. But there is a lack of some dynamism. I think the enemy should be trained in the noise of the screws, the closer you are to it and higher your speed, the more accurate the discovery. At a low level of detection, the enemy should shoot several torpedoes trying to beat in the area. I think that the enemy could find you at shooting with torpedoes, the closer you are to him, the more precisely the discovery. In general, I think that the enemy should also discover you by noise as we hear him. You can even make the possibility of improving submarines between battles for glasses. The fewer torpedoes you spent the victory, the higher the ball. Improve rate of fire, increase the number of torpedo devices, improve sonar, improve sonar protection, reduce the noise from the screws.
Great sound design, chic sounds. But the sound of the monster in the depths of the city is not suitable for the underwater world. Can you use any of the terrible underwater sounds? A very interesting plot. I correctly understood that the underwater base on which the main character falls in
New York Bay? I look forward to the full version.
I did not even figure out the first task. Some 3 melodies. It is not clear what to do with them, it is not clear which buttons to press, it is not clear what is required of me at all.Я не разобрался даже с первой задачей. какие-то 3 мелодии. Непонятно что с ними делать, непонятно какие кнопки нажимать, непонятно что вообще от меня требуется.
Hello. It turned out very cool. A variety of mechanics pleased. English is not my native language, but I have problems with understanding only a flying monster, I had to record sound and drive through the recognition of speech. Otherwise, I agree with other users. The fast attack of the dragon is too fast, I did not have time to press the button. All directions are more or less understandable, except for "правоright". Maybe the words should be replaced with sound in the corresponding direction?
Hello. Cool idea, an unusual approach. I liked it. The game freezes periodically at the end of the battle. I would like the target to be voiced when switching targets. It would be nice to have a buttons for the health status of a group member. You press the button and the state of health, full, high, middle, low, and death is reported. Or a member of the group shouts how he feels, as if you asked him.
Interesting idea.
I couldn't figure out how to play it. The voice speaks too slowly and it is unclear where the message about the general situation is and where the description of the buttons is. I would advise you to add support for a screen reader, for example NVDA, to voice the interface buttons. Then there will be two streams of voice information.
Very cool, I'm glad you remade your pokemon style game into this rogulike. You made a great game. Special thanks for the support of NVDA. There is not enough ability to change the music volume. There is no way to read the description of items in the inventory. Some bugs are depressing, but I hope you polish this game.