I'm planning on using this as an excuse to finally learn LÖVE but in the meantime I'd love to make music done quick too. It's sort of my specialty for game jams. :) see my three most recent releases at http://music.sockpuppet.us for examples.
I'm planning on using this as an excuse to finally learn LÖVE but in the meantime I'd love to make music done quick too. It's sort of my specialty for game jams. :) see my three most recent releases at http://music.sockpuppet.us for examples.
and if anyone is making a fantasy/JRPGish type game I already have some creative commons music at https://github.com/0xabad1dea/glorytales/ that might fit (just figured I'd note that as a fellow participant)
I guess I should ask for a bit more information though. :) What sort of style are you going for? Seems like something lush and chiptuney would be appropriate. And maybe have two different mixes, one for when gravity is downward and one for when it's upward (similar to what I did for Elevate) or something. The art style makes me think it should be lush and full of arpeggios and whatnot, maybe different motifs for different areas - are there different tile sets or is it all going to be in one sort of environment?
Also, what existing games do you have in mind, stylistically?
Oh and what engine/platform are you doing this in, and does that have any specific audio restrictions? (format, length, etc.)