Deleted 6 years ago
I guess I should ask for a bit more information though. :) What sort of style are you going for? Seems like something lush and chiptuney would be appropriate. And maybe have two different mixes, one for when gravity is downward and one for when it's upward (similar to what I did for Elevate) or something. The art style makes me think it should be lush and full of arpeggios and whatnot, maybe different motifs for different areas - are there different tile sets or is it all going to be in one sort of environment?
Also, what existing games do you have in mind, stylistically?
Oh and what engine/platform are you doing this in, and does that have any specific audio restrictions? (format, length, etc.)