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A jam submission

BeatBeastView game page

🦄 A rhythmic shooter game for GBA Jam 2024.
Submitted by Afska, LaChia, Synthenia (@synthenia1) — 16 days, 19 hours before the deadline
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BeatBeast's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.6674.667
Audio#14.6674.667
Originality#14.6674.667
Graphics#24.3334.333
Technical#54.0004.000
Polish#74.0004.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Holy crap, I'm beyond words! Looks and sounds amazing, each boss is just brimming with creativity. Handling the complex controls while sticking to the rhythm is quite hard, it did make my hands hurt... but it was worth it!
  • I'm speechless :) Awesome work. One of the best entries of the jam IMO. Some notes: - Easy mode is great for players like me that aren't good at rythm games, and the tutorial is great for teaching how the game works (other entries are worse in that regard). Lots of polish in that regard. - Awesome graphics and music, especially in the last boss. - The second boss was cool, with the flying part. - The third boss was great too, with the classic music game notes flying at you. - But what can I say about the last boss: fantastic music, the video as backdrop and all that butano fan service! What more can I ask for :) - The only negative thing about the game is that I want more bosses because I want to keep playing it :)
  • Great idea and execution! Really well made! Unfortunately, I struggled with the difficulty a bit even with the easy setting.
  • This one was pretty hard to get used to, but it’s very cool! The tutorial is really necessary.

Jam ROM submission

Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".

Type of submission

Game

Open Source Repository URL
https://github.com/afska/beat-beast

Existing assets
Only third-party assets, or those created by us before the jam, are included here. For full credits, check out the LICENSES.zip file on Itch.io or the #licenses folder on GitHub.

>>>>>>>>>
GRAPHICS
>>>>>>>>>

Licenses for each *.bmp file in the graphics/ directory.

----------------------
wizard_lightning1.bmp
wizard_lightning2.bmp
wizard_lightning3.bmp
wizard_lightning11.bmp
wizard_lightning22.bmp
----------------------

by Lu

CC BY-NC 4.0

-------------
explosion.bmp
-------------

by Afska

CC0

---------------------
back_dj_disco_bg0.bmp
back_dj_disco_bg1.bmp
back_dj_disco_bg3.bmp
---------------------

by BQR

CC BY 4.0

https://the-bqr.itch.io/cloudsnight

-----------------------------
back_riffer_wasteland_bg0.bmp
back_riffer_wasteland_bg3.bmp
riffer_gameplatform1.bmp
riffer_gameplatform2.bmp
-----------------------------

by Luis Zuno (@ansimuz)

LICENSE:
You may use these assets in personal or commercial projects. You can modify these assets to suit your needs. You can re-distribute the file.
Credit no required but appreciated it.

Links
Twitter @ansimuz
Support my work at Patreon https://www.patreon.com/ansimuz
Buy my stuff https://ansimuz.itch.io/
Get more Free Assetslike these at: http://www.ansimuz.com

https://ansimuz.itch.io/gothicvania-junk-wasteland-environment

-------------------------
back_wizard_caves_bg0.bmp
back_wizard_caves_bg1.bmp
back_wizard_caves_bg2.bmp
back_wizard_caves_bg3.bmp
back_wizard_mountain_bg0.bmp
back_wizard_mountain_bg1.bmp
back_wizard_mountain_bg2.bmp
back_wizard_mountain_bg3.bmp
-------------------------

by Admurin

LICENSE:
You CAN modify these items to your needs

You CAN use these items in personal and commercial projects

You CANNOT sell these assets modified or not

You are NOT allowed to turn any of my assets to an NFT

Paid assets are only to be used after purchasing the pack

Credit not necessary but appreciated, if you do you can link to my ITCH profile

https://admurin.itch.io/
https://admurin.itch.io/parallax-backgrounds-caves
https://admurin.itch.io/parallax-backgrounds-snowy-mountains

---------------------------------
back_wizard_mountainlava1_bg0.bmp
back_wizard_mountainlava2_bg0.bmp
back_wizard_mountainlava3_bg0.bmp
---------------------------------

- Contains part of back_wizard_mountain_bg0.bmp by Admurin (see previous license)
- Lava tiles by Lu, licensed under CC BY-NC 4.0
- Lava rock by Jordan Irwin (AntumDeluge), licensed under CC-BY 4.0
https://opengameart.org/content/lava-rock

------------------------------------
common_fixed_8x16_font.bmp
common_fixed_8x16_font_accent.bmp
common_variable_8x16_font.bmp
common_variable_8x16_font_accent.bmp
------------------------------------

by Sparklin Labs by Pixel-boy: https://twitter.com/2pblog1

CC0

Their creation is funded by your support on Patreon (http://patreon.com/SparklinLabs) and through donations (http://sparklinlabs.itch.io/superpowers) Thanks!

Attribution/Licensing:
Creative Commons Zero: http://creativecommons.org/publicdomain/zero/1.0/
Attribution is not required but appreciated. Placing a link to http://superpowers-html5.com/ somewhere would be awesome :)

-------------------------
cross.bmp
glitch_angrysymbols.bmp
glitch_questionmark.bmp
riffer_angrysymbols.bmp
selection_bigquestion.bmp
selection_good.bmp
selection_icon_question.bmp
ui_bad.bmp
ui_chat.bmp
ui_good.bmp
ui_icon_tutorial.bmp
-------------------------

by Disven

CC BY 4.0

https://disven.itch.io/pixel-icons-and-game-controller-2

------------
dj_spark.bmp
------------

by rubberduck

CC0

https://opengameart.org/content/5x-special-effects-2d

---------------
dj_vinyl.bmp
ui_obstacle.bmp
ui_radio.bmp
---------------

by knekko

CC0

https://opengameart.org/content/retro-items

----------------------
glitch_butano.bmp
glitch_icon_butano.bmp
----------------------

By Sun Ladder

Licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license

https://commons.wikimedia.org/wiki/File:ButaneGasCylinder_WhiteBack.jpg

----------------
glitch_modem.bmp
----------------

by Vectorportal.com

CC BY 4.0

https://vectorportal.com/vector/router/35188

------------------------------------------
output_00001.bmp to output_00150.bmp
output_ui_00001.bmp to output_ui_00010.bmp
------------------------------------------

by RoyaltyFreeTube

CC BY 4.0

https://www.youtube.com/watch?v=1eHwlmn_Mps
https://www.youtube.com/watch?v=pvomDfQmhWQ

-------------------
selection_stats.bmp
-------------------

- Health icon by Streamline, licensed under CC BY 4.0
https://iconduck.com/icons/176198/health-medical-heart-rate-health-beauty-information-data-beat-pulse-monitor-heart-rate-info
- Damage icon by Agata Kuczmińska, licensed under CC BY 4.0
https://iconduck.com/icons/169453/laser-gun
- Sync icon by JoyPixels, licensed under CC BY 4.0
https://iconduck.com/emojis/18056/musical-note
- Wins icon by Benzatine Infotech, licensed under CC BY 4.0
https://iconduck.com/icons/190973/medal-gold-winner-2
- Deaths icon by Streamline, licensed under CC BY 4.0
https://iconduck.com/icons/255864/edit-skull-1

-------------------
wizard_fireball.bmp
-------------------

by Umplix

CC0

https://opengameart.org/content/fireball-spritesheet

-------------------
wizard_minirock.bmp
wizard_rock.bmp
-------------------

by ludicarts

CC BY 3.0

https://ludicarts.itch.io/volcano-free-platform-tileset

>>>>>
MUSIC
>>>>>

Licenses for each *.pcm/*.gsm MUSIC file in the gbfs_files/ directory.

---------
lazer.gsm
---------

by Synthenia

CC BY-NC-SA 3.0

https://soundcloud.com/synthenia/lazer-idols

>>>
SFX
>>>

Licenses for each *.pcm/*.gsm SFX file in the gbfs_files/ directory.

-----------------
menu_click.pcm
menu_move.pcm
menu_pause.pcm
menu_question.pcm
ui_objective.pcm
ui_success.pcm
-----------------

by ColorAlpha

LICENSE:
1. You can use the sounds for commercial and non-commercial projects.
2. If you use the sounds for a commercial project consider donate something.
3. Give credit to the asset pack in any case, even if you edit the sounds.

https://coloralpha.itch.io/50-menu-interface-sfx

------------
minirock.pcm
rock.pcm
------------

by themightyglider

CC0

https://opengameart.org/content/breaking-rock
https://opengameart.org/content/moving-boulder

----------
stopdj.pcm
----------

by Played N Faved

CC BY 3.0

https://www.youtube.com/watch?v=S-RgRxCQdvM

Tags

Action
Shooter
Rhythm

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Comments

Submitted

The art direction is consistent across all screens, which is very pleasing. The gameplay is twirling - with its motivating electro/rock music and super-stylish solos. I'm having a bit of trouble not getting bogged down between the movement and targeting buttons, but in easy mode it's fine!

 And I love the idea of playing a magical horse! 

Developer

Hi, Fralacticus!
Glad to hear you enjoyed the game! Amazing to hear that the music fulfills its role. The process of composing and adapting each song and their sections for the game was really fun!

Don't worry about the movement/targeting conundrum, it comes quickly with practice! Hope you can keep playing and enjoying our game. The challenge of harder difficulties makes it very rewarding!

Submitted (1 edit)

i'm sadly insufficiently well coordinated these days to get through the tutorial, but i watched someone else play it, and can i just say *WOW* that final boss sequence! the presentation and aesthetic all throughout is chef's-kiss-perfection. excitedly recommended this to all my friends that are into rhythm games.

Developer

Thanks for the kind words and for sharing the game with your friends! It means a lot to us. Cheers!

I'm not a very rhythmic person, but after some effort, I was able to finish Easy mode. The game is really fun, and the art and music are fantastic! I especially liked how the story consistently breaks the fourth wall.

Just a note: I played on a Game Boy Player, and the Rumble feature wasn't working. Could that be addressed in a future update?

Developer

Cool! Yeah, for now it only supports cartridge Rumble, like the one included in the EZ Flash Omega Definitive Edition or carts from insideGadgets. We'll look into add GB Player Rumble for the next update.

What a great and beautiful game!

Developer(+1)

Thanks so much! Glad you like it.

Submitted

The tutorial says to jump at the next beat if there's a ground obstacle, but in practice that doesn't seem to be the correct timing most of the time. Worse, trying to jump over ground obstacles is throwing me off the beat.

Also, what's the point of telling the player to not use keyboard? I don't see why that would matter, and also if the player is using an emulator on PC, then there's no guarantee they own a gamepad.

Developer

Hi, thanks for the feedback. That should be the correct timing most of the time. The only exception is on Synth Wizard, where it's two beats (the rock appears -- next beat it starts blinking, next beat player jumps), sorry if that's not clear.

Also, if it's not working that way for you, and you're playing on an emulator, try calibrating again.

The keyboard warning is there because the game plays better on a real GBA, a handheld device, or a gamepad. Most of the time you need to lock your aim, point and shoot, and due to N-key rollover issues it might not work depending on how you set up keys.