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Fralacticus

27
Posts
9
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9
Following
A member registered Jan 08, 2022 · View creator page →

Creator of

Recent community posts

Cool you like it ! I didn't have time to do more for the deadline, so yeah anything after.

I found the orange scenery very pretty and the little platforming puzzles nice, but a little more speed with the sword strokes would have helped me avoid getting too badly dislocated by the wild boars (ferocious buggers!). 

It's one of the most beautiful physics I've ever played on gba. It's fluid and impressive, and I had fun just rotating, moving. Insane! 

A bit of lag, but it doesn't detract from the heavy atmosphere you've managed to create with your clean textures. I got completely lost in the maze while exploring! and not just because of the old-fashioned rotation ^^'

Cool for what little there is and cute little guy, it reminds me of my childhood with my tamagotchi. I hope you develop it further :) 

I really like the cinematic drawing style, and the simple, effective concept. I tried to scam the game by hiding in a corner, and... couic! 

Incredible! Everything is meticulously polished with precision in the details.
The way we play is instinctively , and music that builds in intensity to put the right amount of pressure on, perfect.

The beginnings of a minecraft-like, nice idea. 
And the character is fun and yet has only basic shapes, well done!

I loved the intro and the cassette mixer is the best, I spent a long time mixing and it still sounds great.

Pretty cool, the character's physics are nice and the die's even nicer. One of the enemies surprised me by freezing for several seconds and then one-shotting without giving you time to parry; tough luck!

Unbreakable eggs that seem to taunt us - diabolical!

Seeing how much you put into a jam you found by chance, I hope it'll inspire you to go on and create other games!

They're classy cats, and the way the game is made makes you want to play it again! Instinctively, I pressed the A key to try and send a booster shot to knock out the others.

Cool little experiment, where's the little guy for bumping into obstacles ;)?

Good idea, this enlivening presentation, too bad the technical demo preamble only shows color changes and movements and doesn't show what the gba has up its sleeve ^^.

I like the harmonious color palette and the concept ((super well done)) of simultaneity between turn-by-turn and instantaneous, as well as the on-the-fly tutorials.
Alas, I must have missed something because I'm totally stuck at the 5 rocks zone (I feel like I've tried every move combination).

Nice to create small progressions and the sound is clear, but there was a minor note: the volume remains quite low on my gba even with the slider at max.

The game is merciless with the player: tiny racket and rocket balls ; hardcooore !

The quintessential snake, and very responsive for making half-turns in an instant! It's a shame there's no size indicator to find out my record :')

The art direction is consistent across all screens, which is very pleasing. The gameplay is twirling - with its motivating electro/rock music and super-stylish solos. I'm having a bit of trouble not getting bogged down between the movement and targeting buttons, but in easy mode it's fine!

 And I love the idea of playing a magical horse! 

I didn't quite understand what was expected of my hero (maybe that was the point?), so I went exploring with my head held high, the old-fashioned way! The 8-way movement and combat are cool (even if the mummies are a bit too fast for my taste). Just a little weird about the sonor ambience, with the sounds of waves and foam in the middle of the forest ^^.

I played for longer than I thought, trying to accumulate as many as I could in the same point. 

A bit of a shame you didn't use sound recordings of your own :p

The gameplay is effective and the clean designs and soft colors pleasant, although some light (or lively) music in the background would have been a plus ;)

Merci pour votre retour ! D'accord pour le mail, à bientôt !

Thank you :), I'll definitely continue to develop it.

You'll be freed when you've completed your mission of repair, a great adventure to come !

Yes, admire the tunnel forever. .!