Play game
Ninja Tower (Gameboy Advance)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #27 | 3.000 | 3.000 |
Overall | #29 | 3.167 | 3.167 |
Graphics | #30 | 3.167 | 3.167 |
Polish | #30 | 3.000 | 3.000 |
Audio | #32 | 2.667 | 2.667 |
Originality | #41 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- It’s a bit hard to control, but nice concept.
- Addictive, smooth controls, good risk/reward mechanic of going for big combos vs. playing it slow and safe! Sound effects were funny, music could've been longer and more interesting, but overall I had a great time with this!
- Good entry! It could be a bit better with more variety: things like obstacles/enemies, levels to beat, etc.
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Existing assets
https://finalgatestudios.itch.io/ninja-asset-pack
https://www.gamedevmarket.net/asset/super-pixel-dungeon
https://soundimage.org/looping-rhythms/ (Action Rhythm 6)
https://github.com/gbadev-org/gbajam24-assets
Tags
Platform
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Comments
Takes me back to playing icytower in school :) Nice work!
Cute and simple! The sliding mechanic and acceleration make it really hard to control, turning what should be quite simple into a challenging nightmare.
It doesn't feel like combo-ing is the optimal strat for this.
The ground tiles were made by Locus-motion for this entry.