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eragnarok

23
Posts
28
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6
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A member registered Mar 20, 2018 · View creator page →

Creator of

Recent community posts

Yeah, we ran out of time in our mad rush to get everything completed, and didn't put in the collision walls in those rooms. Thanks for playing! :)

Yeah, the text spanning multiple windows was something that we intended to fix but just ran out of time towards the end. It was a bit of a crunch to get the final game out of the door before the deadline, so there are a few things that we would have liked to have polished, and that was one of them.

Definitely playing on real hardware is ideal (as is always the case), the item combination mechanic probably could have used some finesse but there's only so many buttons on the GBA to work with haha.

Thanks so much for checking out our game!

As someone who has also made a story driven game, I can appreciate the amount of effort that has gone into crafting a story with characters/puzzles/dialogue etc. I can see you put a ton of work into many different aspects of the game (different backgrounds, endings etc.) I think your entry is really great, very nice work!

Takes me back to playing icytower in school :) Nice work!

So I'm garbage at SHMUPS, but I thought this was a really solid entry. The music is awesome, and the boss fights are well put together. Nice work!

Man I remember playing Jetpack Joyride YEARS ago on my old android phone in High school. Turns out I'm still terrible at it. Nice work :D

This is a fun little toy that I enjoyed messing around with :) It's cool that there's several samples added as well, and even an arpeggio function. I had fun, nice work!

Unbelievably SICK intro and menu. It's all put together so well. I really think this has some legs and would love to see it become developed into a solid strategy game. Very nice work!

This is actually a really cool calming puzzle game that I totally could have seen my younger self playing on the bus to school. And nice work making it in rust :D

I enjoyed it, nice work :)

Classic snake :) nice!

Love the music, also I think it's cool you built the game from scratch in C instead of using a 3rd party library. I'm definitely not an asteroids pro lol. Nice work!

I think this is a neat idea. Essentially utilising the power of containers to make the setup for developing gba games much more accessible to people. As someone who deals with deployment issues in my day to day, seeing stuff like this makes me wish we adopted docker sooner :D Excellent work!

Just finished, I thought this was brilliant :)
I enjoyed the light hearted humour from some of the dialogue, and I thought the gameplay was a good balance between chaotic and fun. I defeated the last boss with just the wizard barely alive. It's kind of like whack-a-mole but with healing.

And Ferris made an appearance! It's cool that you made this game in rust. We were considering possibly doing the same, but settled for Butano instead. How did you find developing for gba with rust?

I think the graphics are great, the music choice is excellent, and I love the idea. I can tell there's some intention there as to what the game should be, and I think this would turn into a really sick multiplayer game once it's got some more features/polish put into it :)

EGG

For as short as it is, it's actually quite a well polished game. I only wished it continued further, I think it has an awesome premise for a great story :) Excellent work!

This was my personal fav from the jam. I might be biased though because I'm a huge zelda fan. I 100% it as well. Well done!

With the access panel puzzle, once you've put in your solution you need to keep pressing down until the little enter button on the bottom is highlighted (that lets you enter your solution, it will tell you if it's denied or not). I'll update the walkthrough to say that.

Yeah, it's probably not the most well thought out puzzle, maybe something like a hearing device (stethoscope?) might have been better. I was thinking of those old cartoons where the character uses a glass cup to hear whats on the other side.

Thanks for checking it out though!

Please use this walkthrough if you get stuck at any point :) https://docs.google.com/document/d/1nm3FMgB4hf-deIHZv5DgcbHVVbcXWF7k1PJE0deie9I/...

nice work :)

looks good :)