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Detective Monroe: Murder at Sea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 4.167 | 4.167 |
Polish | #5 | 4.167 | 4.167 |
Originality | #7 | 4.333 | 4.333 |
Technical | #15 | 3.333 | 3.333 |
Graphics | #16 | 3.500 | 3.500 |
Audio | #32 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A genuinely intriging story with a lot of good dialogue and a sensible use for all the collectable items. I also liked the small details such as the lounge music and coffee shop ambience getting louder the closer you were to the band/counter.
- Great entry! Even though I don't usually like muder misteries very much, I've enjoyed your game a lot! Some notes: - I like that the game makes it clear with what things you can interact with the A icon, other entries have failed doing that. - Extra puzzles where nice, they helped to break the monotony of walking and talking. - It's a shame that there's no music during most of the game. - Having some portraits in the dialogs would have helped to know which character is talking. - I'ts great that you have submitted a finished entry (or at least a finished story) instead of something incomplete.
- Wow! A really gripping adventure from start to finish. The puzzles had just the right level of difficulty, and traversing the ship was quick enough that I never got too frustrated even in the moments where I was stuck. The *drama*...! I loved it and would love to play more like this!
- Collision in the rooms of the chest and the one left to the chest room are broken (you can walk passed the end of the screen). The audio is missing in some parts and it would be great to have a bit of ambient music. The walkthrough manual is a great touch, thanks! I got stuck with the hook. Pretty neat game!
- Very entertaining, I love games like this! Awesome work! I found the story and puzzles very engaging! Honestly, I'd like to give constructive criticism, but I can't think of anything in the project that bothered me. I can see in some areas where things were missing and graphics could be improved, but those things are understandable given the time constraints. Good work!
Jam ROM submission
Type of submission
Open Source Repository URL
https://gitlab.com/delibrete/gba_jam_2024
Existing assets
Some of the sprite art was created by me before the jam, such as the player animation, the sea intro, and part of the outside boat. I got permission to use these assets before starting work for this game.
The elevator ding sound (https://pixabay.com/sound-effects/ding-ding-small-bell-76305/), the page turning sound (https://pixabay.com/sound-effects/book-page-turn-104314/), the door open/close sound (https://pixabay.com/sound-effects/door-open-close-45475/), the footsteps (https://pixabay.com/sound-effects/steps-in-corridor-104456/) and the chatter in the cafe (https://pixabay.com/sound-effects/cafe-35754/) were royalty free sounds from pixabay, which I modified to work with the game.
The pixabay license allows me to use these sounds in the game: https://pixabay.com/service/license-summary/
The title screen font used the public domain font BlackChancery Regular: https://www.1001fonts.com/blackchancery-font.html
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Comments
I love this kind of game. Very good story and puzzles. I found a little bug in two room hasn't colliders but nothing else. Good job, my respect!
Yeah, we ran out of time in our mad rush to get everything completed, and didn't put in the collision walls in those rooms. Thanks for playing! :)
Blown away by the ambition, this is incredible stuff for such a short period of time, bravo 👏
Inventory was such a cool thing to see so soon, and combining items too, took me back to the Monkey Island days!
Managed to make it all the way through without the guide, thourougly impressed. Great writing and sprite work too. Wish it had some music though, it's a key part of mystery films! But I guess you were probably concerned about it becoming repetitive, which is totally valid :)
Thanks for checking out our game, and thanks for the feedback :).
Yeah, some more sound would have helped a lot, something to work on for next time.
I entered the solution to the access panel puzzle as shown in the walkthrough and nothing happened.
Besides that, I don't get why the fire alarm in the room would need amplifying to hear it. Those tend to be pretty loud, and if the doors and walls are thick enough to block the sound, then they'd be thick enough to prevent the glass method from working.
With the access panel puzzle, once you've put in your solution you need to keep pressing down until the little enter button on the bottom is highlighted (that lets you enter your solution, it will tell you if it's denied or not). I'll update the walkthrough to say that.
Yeah, it's probably not the most well thought out puzzle, maybe something like a hearing device (stethoscope?) might have been better. I was thinking of those old cartoons where the character uses a glass cup to hear whats on the other side.
Thanks for checking it out though!
To clarify, the part that I have trouble believing is that a hearing device would be needed to hear that sound. If you think it's worth the trouble to change, I would recommend just changing which sound the main character needs to listen for. The use of a glass is fine, as that is actually something that spies used to do in real life.
Please use this walkthrough if you get stuck at any point :) https://docs.google.com/document/d/1nm3FMgB4hf-deIHZv5DgcbHVVbcXWF7k1PJE0deie9I/...