I love this kind of game. Very good story and puzzles. I found a little bug in two room hasn't colliders but nothing else. Good job, my respect!
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Detective Monroe: Murder at Sea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 4.167 | 4.167 |
Polish | #5 | 4.167 | 4.167 |
Originality | #7 | 4.333 | 4.333 |
Technical | #15 | 3.333 | 3.333 |
Graphics | #16 | 3.500 | 3.500 |
Audio | #32 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Collision in the rooms of the chest and the one left to the chest room are broken (you can walk passed the end of the screen). The audio is missing in some parts and it would be great to have a bit of ambient music. The walkthrough manual is a great touch, thanks! I got stuck with the hook. Pretty neat game!
- Wow! A really gripping adventure from start to finish. The puzzles had just the right level of difficulty, and traversing the ship was quick enough that I never got too frustrated even in the moments where I was stuck. The *drama*...! I loved it and would love to play more like this!
- A genuinely intriging story with a lot of good dialogue and a sensible use for all the collectable items. I also liked the small details such as the lounge music and coffee shop ambience getting louder the closer you were to the band/counter.
- Great entry! Even though I don't usually like muder misteries very much, I've enjoyed your game a lot! Some notes: - I like that the game makes it clear with what things you can interact with the A icon, other entries have failed doing that. - Extra puzzles where nice, they helped to break the monotony of walking and talking. - It's a shame that there's no music during most of the game. - Having some portraits in the dialogs would have helped to know which character is talking. - I'ts great that you have submitted a finished entry (or at least a finished story) instead of something incomplete.
- Very entertaining, I love games like this! Awesome work! I found the story and puzzles very engaging! Honestly, I'd like to give constructive criticism, but I can't think of anything in the project that bothered me. I can see in some areas where things were missing and graphics could be improved, but those things are understandable given the time constraints. Good work!
Jam ROM submission
Type of submission
Open Source Repository URL
https://gitlab.com/delibrete/gba_jam_2024
Existing assets
Some of the sprite art was created by me before the jam, such as the player animation, the sea intro, and part of the outside boat. I got permission to use these assets before starting work for this game.
The elevator ding sound (https://pixabay.com/sound-effects/ding-ding-small-bell-76305/), the page turning sound (https://pixabay.com/sound-effects/book-page-turn-104314/), the door open/close sound (https://pixabay.com/sound-effects/door-open-close-45475/), the footsteps (https://pixabay.com/sound-effects/steps-in-corridor-104456/) and the chatter in the cafe (https://pixabay.com/sound-effects/cafe-35754/) were royalty free sounds from pixabay, which I modified to work with the game.
The pixabay license allows me to use these sounds in the game: https://pixabay.com/service/license-summary/
The title screen font used the public domain font BlackChancery Regular: https://www.1001fonts.com/blackchancery-font.html
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