Really cool graphics! Don't think I've seen something like this on the gba. Gameplay is somewhat repetitive but the different enemies makes it up. A map would be helpful. It's very easy to get lost. Especially if you rotate the map alot!
Managed to finish the boss. I think I was over-leveled after getting lost somewhat. Each hit made 9 damage and he went down in a few seconds.
Overall, I enjoyed it.
Play game
Sleep Paradox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #3 | 4.500 | 4.500 |
Overall | #9 | 4.000 | 4.000 |
Graphics | #9 | 3.833 | 3.833 |
Polish | #17 | 3.500 | 3.500 |
Audio | #21 | 3.167 | 3.167 |
Originality | #22 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Technically impressive engine and I love the fluid animations and the environment art, I didn't find navigation too hard and I found and beat the boss. However, combat feels like it lacks impact, I'd suggest adding some hit freeze/camera shake on dealing and taking hits and some sound effects.
- Super cool engine. With a bit more polish, this can become a great game.
- Great entry! With a bit more work it could become a great game :) Some notes: - The 3D effect is very cool! - The music is nice, very clean (thanks to your custom audio library I guess), but the main song can get a bit repetitive after a while. The lack of sound effects hurts the game a bit too. - I haven't been able to interact with any characters after mashing all buttons. - The game lacks a map IMO, it's a bit too easy to get lost. - It was fun while it lasted, but at last you put a boss at the end :)
- Super stylish graphics and well-done psuedo-3D effect, and great music! Combat could use some more polish, but I appreciate the speed and the sense of getting stronger. It feels like there's a lot missing (sfx, dialogue, abilities, etc.) but what's there is incredibly promising!
- Really cool what you did with he affine backgrounds! If you continue working on this, I'll be excited to see how you continue to develop the battle mechanics and enemy encounters!
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Open Source Repository URL
https://github.com/chrislewisdev/sleep-paradox
Existing assets
Uses the default Butano 'common' fonts
Tags
RPG
Action
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