I couldn't escape after planting the bug. It feels a bit short of content and killing the enemies is a timing issue that sometimes depends on surprise and memory not so in skills. That doesn't mean it is not correct just that I expected the opposite for the kind of game. I normally fire from the distance and always reload after killing an enemy unless escaping, but it is like there is no other way of escaping than facing the enemies. Anyways, it wasn't bad and it was actually fun to play.
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Agent P's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #72 | 2.647 | 2.900 |
Gameplay | #84 | 2.556 | 2.800 |
Gameboy Soul | #102 | 2.739 | 3.000 |
Overall | #109 | 2.465 | 2.700 |
Graphics | #119 | 2.282 | 2.500 |
Interpretation of the secondary theme | #126 | 2.100 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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