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Saboteur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #51 | 3.012 | 3.300 |
Interpretation of the secondary theme | #59 | 3.195 | 3.500 |
Gameboy Soul | #60 | 3.378 | 3.700 |
Gameplay | #66 | 2.830 | 3.100 |
Overall | #67 | 3.031 | 3.320 |
Graphics | #97 | 2.739 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I kinda gave up on level 7. It's very difficult to gauge when exactly the coin will distract them. When I finally got past them and did the computer there's not really any room to distract again before the other guy comes back. And given the movement isn't grid-locked it's also very easy to just just stuck when going through a door and impossible to just turn around without moving.
It's otherwise a great game, and very well done for doing everything yourself (I think I only ever did that once, I rarely do music). Good job!
Simple and fun puzzles, though there is an element of clunkiness to the collision detection. It's clear most things have a big square box even though the visuals rarely coincide with how they are detecting collision.
Overall, a fun puzzle game! Congrats on doing and learning everything yourself.I think some of the spots like in level 7 were tight and I couldn't exactly figure out how the coins worked, but I had fun and really enjoyed the music and audio!
Good thing the guards have short-sightedness! Great game!