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Alien Explorer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #242 | 3.098 | 4.000 |
Interpretation of the Secondary Theme | #309 | 2.711 | 3.500 |
Gameplay | #321 | 1.936 | 2.500 |
Graphics | #341 | 2.066 | 2.667 |
Overall | #342 | 2.195 | 2.833 |
Soundtrack/SFX | #359 | 1.162 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
Made on gb studio.
A small game where you play a little creature adventuring through ancient ruins looking for a source of great power hidden in it's deepest part.
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Comments
Competent! The slow-fall, momentum-based movement is an interesting choice; it was pretty fun.
The first time I got to the end, I fell through the floor instead of picking up the uranium. I presume that's a bug.
Good work! Congratulations on the submission!
i like how the floaty jump feels, very easy to control
Nice entry! There's a lot of nice little details in this like the death animation and variable jump height that show that you put effort and thought into it. The movement does feel sluggish though, and walking around feels slippery with how momentum works, but I know that's a lot harder to do in gb studio. There's also a spot where the game lags really hard with the guns, which doesn't slow down how fast the bullets shoot, but it does slow down the player, so I think it's impossible to get past. Good job overall though!