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Backpack Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #26 | 4.364 | 4.364 |
Overall | #61 | 3.836 | 3.836 |
Interpretation of the Secondary Theme | #66 | 4.091 | 4.091 |
Gameplay | #74 | 3.636 | 3.636 |
Soundtrack/SFX | #105 | 3.545 | 3.545 |
Graphics | #158 | 3.545 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
A turn based RPG where you have limited space in your backpack and have to organize items and weapons within the spaces of the backpack grid.
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Comments
I love the take on the theme! Lot of potential and you pulled off the gameboy charm well. I did find the gameplay a bit clunky at times, especially that once I picked up an item if I navigated off of it, I couldn't manage to go back to it to actually place it in the pack.
Great Interpretation of the secondary theme! I did not get very far sadly as the inventory is a very frustrating buggy mess. I love the premise though and the gameplay is fun for the most part. Graphics a really good, I noticed a great deal of Final Fantasy inspiration with the sprite design, but they appear to be unique sprites, so that's good. Ironically I started to have more fun just pushing buttons in the inventory because the beeping would beep to the music.
Anyways, great job. Wish I could have played more, but the inventory bug was just too much of a set back for me. ^_^
Thanks for the feedback! I was just curious what bugs you experienced in the inventory? I am not aware of any major bugs, it might just be that the inventory is hard to understand (which it is unfortunately).
So pressing J to pick up items was often unresponsive meaning it was difficult to rearrange items to make the puzzle aspect fun. Moving left or right while on an item would sometimes pick it up instead of moving on the grid left or right. Pressing K would also only rotate the item occasionally as well. I did actually "bug" the game once putting a dagger on top of a bat, but after picking one of them up by moving the cursor left, I had to place it in a location it would let me place it.
I really don't know how to explain it better then that, and if that's just the inventory being hard to understand.... I highly recommend you change the way it works then, because it is very annoying an unintuitive for the player.
I imagine that it is a mix of some bugs and an unintuitive inventory system. I spent so much time making the RPG mechanics that the inventory became difficult to make intuitive in time. I appreciate the feedback, it’s a shame that the mechanic was problematic but that’s game jams!
The premise is genuinely fun, but playing it was unnecessarily frustrating because the inventory section kept glitching badly for me.
Thanks for the feedback. What sort of glitching were you experiencing in the inventory? I didn’t experience any when doing play tests.
Stuff kept overlapping on each other in such a way where I wouldn't be able to grab anything. A couple of sprites would straight up disappear. I reloaded the game and it would be fine, and then it'd do the same thing the next time I opened the inventory
Interesting, thanks for letting me know. I will look into those issue
Fun little game, I like the concept where the moves you can use depend on the stuff your able to fit in your backpack, nice work!
The gameplay and the music are pretty good :>
I specially like they way you designed object use, each one with its durability and making equipping a free action on combat really speeds things up yet doesnt mess with "action economy" as its called on tabletop rpgs, I specially like the implementation of super effective attacks :>
Very fleshed out gameplay and amazing soundtrack !!!