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Candy Curfew's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #49 | 4.267 | 4.267 |
Gameplay | #65 | 3.617 | 3.617 |
Overall | #70 | 3.830 | 3.830 |
Gameboy Soul | #85 | 3.967 | 3.967 |
Soundtrack/SFX | #89 | 3.650 | 3.650 |
Graphics | #167 | 3.650 | 3.650 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Candy Curfew is an adventure game built in GB Studio for the Gameboy Color.
Our plot centers around a young hero who trick or treating on their own for the first time. Not only is Halloween spooky by nature, but so are the concepts of newfound responsibility and looming time constraints.
What sort of adventures will you have before the clock strikes 8pm?
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Comments
I also worked on this game, and my best score so far is 50!
Sweet game!!
It was nice to look at, had fitting music, gameplay was easy to get in to, it was fun to explore the town, nice lil mini-games, and I loved the quirky dialog! Overall, it felt finished, polished even. I enjoyed playing!
Good jam game!
(And not to brag but I got a solid 38 pieces o candy 😎🍬)
Glad you enjoyed it, and 38 is a pretty great score for a first run!
Great humour! A lot was done here with that simplistic palette too, great job!
Thanks! We actually look a lot of inspiration from looking at games like Minit and seeing how we could adapt that sort of style to Gameboy.
I developed this game and my CANDY HAUL HIGH SCORE is 44.
Do you think you can out Trick or Treat me?? (Spoiler alert: you might be able to!)