All around good game. The controls felt good, the soundtrack was fitting, the sound effects were on-point.
The fact it took so long to break things open added to the mood of the game.
The one time one of the monsters pursued me, I hid in a locker and they just waited outside. I don't know if they don't have a wander mode for idling or if they actually have object permanence, but it mechanically made the lockers unhelpful.
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Lurk.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #5 | 4.697 | 4.697 |
Overall | #10 | 4.350 | 4.350 |
Soundtrack/SFX | #10 | 4.329 | 4.329 |
Graphics | #13 | 4.658 | 4.658 |
Gameplay | #15 | 4.211 | 4.211 |
Gameboy Soul | #109 | 3.855 | 3.855 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Ghosts and other horrors lurk in the darkness.
Comments
This was so good! The visuals, the gameplay, the spooky theme... fantastic! I loved all the different creeps hiding in the dark, too. All unique enough to keep you on your toes!
Also, I'm surprised we arrived at a similar idea! Yours definitely feels more realized! Hope you make more!
Found myself getting really sucked into this one, I almost forgot it was a jam game! Really good level of challenge, I liked the variety in enemy sizes and behaviors and the aspect of managing oil/sanity. There's loads of mechanics going on here and it's all really well-balanced! Graphics and audio are awesome too!
Played your game on stream heres a link to the Vod
https://www.twitch.tv/videos/2268541164?t=00h50m40s
Awesome work making something spooky game boy themed! You employed some really cool design choices, like hiding in the lockers! I really loved the mimic locker and jack in the box. The art is super cute. The monsters are cute but scary in presentation which is really fun. I liked how you made it so you could hold the button to break stuff, but It looked better when I was tapping the button fast. I think speeding up how often the "break" animation and sound play would really push how satisfying this activity is. Its already such a cool mechanic that it feels like a missed opportunity to really push that.. Its hardly a criticism, and more of a thought.
I really think Lurk is an excellent game and an even more excellent game jam submission. A game boy port would be really cool to see! Thank you for making and sharing your work!
A very spooky and visually gorgeous game to play! The graphics, music, gameplay were great. Wasn't sure how to stop being scared and kept dying, but had a lot of fun playing it. Although it's hit all the Jam criteria, it feels a little too polished to have that "Gameboy Soul". Good scores throughout though - well done on the dev!!
Yeah this is really well made and polished, the only thing I could say is bad per-say is that it doesn't really feel like a gameboy game but it does still follow all the rules with buttons, resolution and color palette so this could just be me
All the art, audio and gameplay is just really well made. Overall a really good game
This game's art, music, and gameplay is all really great! And the monsters are spooky too. Great work!
we saw yhe progress of your game when you share it, I thought that was a wonderful style.
The only think as feedback, I didn´t understand the scare bar at the beginning, I saw it started growing when the door eat me, but then I suddenly lose, because I was too scary.
After that, I think this is a great game. Congratz
That was really fun! The mechanics are competent and polished. The monsters all have a clear pattern and method. The art and character design is exceedingly charming! The soundtrack is nice and spooky. All-around, just a great game!
That was a cool GBJAM 12 splash screen!
With all due respect, I'm not sure why the object opening sound rises in volume until it's quite too loud. Having it rise in pitch is a great indicator of progress; having it rise in volume is an obnoxious effect that messes up the audio balance. Also, the opening sound can stack on top of itself when opening multiple objects at once, making it even louder.
All-in-all, great work!
Art is spot on. Monsters all looks fantastic. Plays really well too. Nice work!
Really good game, I found it quite too easy (I kept my lamp always on), but for the first level it was fun and cute!!!
This game was fun! I love the graphics and animations! Each monster was quirky and fun! And the gameplay worked very well and was quite fun. I managed to make quota and escape, and I look forward to what's to come in the future!
Amazing job!
Very cool game! Like a gb demake of Lethal Company. :) Almost got the $1000, but I was missing $25 and my lamp ran out D:
The multiple different monsters are very cool and I loved finding each one and understanding how they worked. Very solid game overall!
Hi Case, I remember you/your game from the "Ascend"-SpeedJam, which was almost perfect and you did a great job here as well!
The game feels pretty hard (or I am too bad) and I wasn't able to make it out despite trying a few times, but the basic mechanics are interesting and both visuals and audio are top notch. Some of the ghosts are proper creepy while still fitting the cute vibe of the game. Great entry!
Loved this one!! The monsters are really scary ngl :'D The only thing I wish for was that you could somehow at least "repel" the monsters when you use your lamp (like maybe in exchange of using more oil?).
Your game looks great. I like the gameplay, it looks interesting. Furthermore , i like design of the monsters, in my opinion, they look great.
game looks so cute and charming, gameplay was pretty simple for how fun it is to just move around and loot stuff
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Submitted: Frankenstein Reborn
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