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Remus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #203 | 3.464 | 4.000 |
Soundtrack/SFX | #256 | 2.502 | 2.889 |
Overall | #304 | 2.579 | 2.978 |
Graphics | #307 | 2.598 | 3.000 |
Gameplay | #325 | 2.021 | 2.333 |
Gameboy Soul | #349 | 2.309 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Its a game taking place in an abandoned space station where an Alien threat hunts you down
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Comments
Love the totally not Alien monster. Being stopped in your tracks when you try to walk diagonally made it a bit hard to control and I ended up getting stuck in a corner with the monster next to me
Movement feels a bit stiff (the character stops completely when more than one directional is pressed) and shooting was a little bit inconsistent as well. I am a big fan of the (totally not) Alien franchise and I really like the vibe of the game!
A bit odd for a 2d pixel art game to be made on Unreal Engine, But the game still looked pretty good, aside from the flames animation which had way more pixels than the other textures. I had some problems with the collision, especially the vents you had to shoot to break, I couldn't pass the second one and got stuck. The character refusing to move if you pressed more than 1 direction at a time was also a little weird. Soundtrack was very fitting. Overall the game is great aside from a couple of bugs that could probably be fixed somewhat easily.
(Sorry for the bad English)
The game seems very simple, I was bothered by the fact that it is not possible to walk diagonally, and the collision with objects is a little strange, visually the game is beautiful, the ost/sfx also match the experience, my biggest vote was for the interpretation of theme.
Thanks for the experience, good game. :)