The timing on the platform-to-platform jump is rough.
Then again, I stink at platformers, so maybe it's just me. I died at the first sign of an obstacle. Well, maybe second. I think I jumped over a small pit without issue.
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Undead Architect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #57 | 3.857 | 3.857 |
Gameplay | #110 | 3.357 | 3.357 |
Overall | #125 | 3.529 | 3.529 |
Gameboy Soul | #164 | 3.571 | 3.571 |
Interpretation of the Secondary Theme | #184 | 3.571 | 3.571 |
Graphics | #226 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Game is in the 10:9 aspect ratio, the same as the 160x144 resolution. Only uses up to 4 colors at a time. The main character is a skeleton and the enemy that chases you is something that would also be considered spooky.
Comments
Love the idea of the platform mechanic, and cool graphics. I struggled to get over the large gap - couldn't figure out the button timings, oh well! Was a cool game.
I love the randomization of the level each time you fail and the different ways to place the platform. Great job.
I also got stock on the A+B Part. I did think it was cool that the platform stays in the same place after you die. It is an interesting way to add complexity to the puzzles.
That's because that's just the tutorial area and it's supposed to teach you how to play, so you don't actually die, you just get teleported back to try again. I'm going to have to put up some visual guide up to show people how to do that last part, but you are supposed to quickly tap A and B, or Space and L at the same time while moving right. If you don't tap fast enough the platform will move out of the way and you will fall.
Nice gameplay idea, very original. The music is also great. I initially found it a bit difficult to get used to the controls, especially pressing A and B together. Well done!
Highly enjoable and unique gameplay. I particularly like the visual indicator of impending doom contributing to game's spookiness.
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