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A jam submission

Pelican's TaleView game page

Submitted by OceanaAchroite — 16 hours, 23 minutes before the deadline
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Pelican's Tale's itch.io page

Results

CriteriaRankScore*Raw Score
Gameboy Soul#2692.9833.444
Graphics#3472.2132.556
Gameplay#3551.6361.889
Interpretation of the Secondary Theme#3622.0212.333
Overall#3641.9442.244
Soundtrack/SFX#3800.8661.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
It is a game aimed to be played on a Gameboy, with the appropriate controls.
As for the Spooky theme, there is a mystery in the game and a couple of monsters the player fights.

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Comments

Submitted

I managed to finish.
I recommend using the enter input to open the dialogs, increase mass or linear drag to decrease slippage and use the BeepBox website, which is easy to make good, simple music.

But everything is understandable for a beginner. Good work and good luck on this long journey.

Submitted

I couldn’t get past the talking NPC :(

Submitted(+1)

I think there is an issue where dialogue is prompted whenever the player is colliding with whatever is speaking, so the text would repeatedly pop up until I got away from them.

Nonetheless, I like the graphics!

Developer

Thank you so much for your feedback :)

I didn't realise how much of an issue they were, lol. Thank you again for your input, imma try n fix it!  

Submitted (1 edit) (+1)

Great work - I enjoyed the concept, though it was tricky getting around the text boxes at times - just double checking if there was any sound?  Great work again!

Developer

Thank you so much! :D

Unfortunately no there is no sound, didn't get to that part, but thank you so much for your feedback!

Submitted(+1)

Love the cozy feel of the sprites in this game. I struggled with the platforming as some of the dialog boxes interrupted my motion. I hope you get to put together more story-driven games like this one!

Developer

Thank you so much for your comment and feedback! I'll try n fix that :D