Definitely a good start. Some variety in basic enemies, the addition of puzzles on each floor, and a couple things like that would significantly improve the basic gameplay loop. But those are things that take time, and often get cut for a game jam due to limited time.
The default window size was too large for my 1920x1080 screen resolution, spilling off the top/bottom of the screen, and fullscreening it caused it to stretch funny, but fit on the screen.
Also the game froze on me partway through a second attempt and I have no idea why.
Play game
Pocket Manor Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #140 | 3.175 | 3.667 |
Interpretation of the Secondary Theme | #266 | 3.079 | 3.556 |
Gameboy Soul | #285 | 2.887 | 3.333 |
Overall | #321 | 2.444 | 2.822 |
Graphics | #353 | 2.117 | 2.444 |
Soundtrack/SFX | #365 | 0.962 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
In my game you'll have to explore a haunted manor with monsters like ghost or giant spiders.
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