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Pocket Manor Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #140 | 3.175 | 3.667 |
Interpretation of the Secondary Theme | #266 | 3.079 | 3.556 |
Gameboy Soul | #285 | 2.887 | 3.333 |
Overall | #321 | 2.444 | 2.822 |
Graphics | #353 | 2.117 | 2.444 |
Soundtrack/SFX | #365 | 0.962 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
In my game you'll have to explore a haunted manor with monsters like ghost or giant spiders.
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Comments
Definitely a good start. Some variety in basic enemies, the addition of puzzles on each floor, and a couple things like that would significantly improve the basic gameplay loop. But those are things that take time, and often get cut for a game jam due to limited time.
The default window size was too large for my 1920x1080 screen resolution, spilling off the top/bottom of the screen, and fullscreening it caused it to stretch funny, but fit on the screen.
Also the game froze on me partway through a second attempt and I have no idea why.
This was so fun!! I really enjoyed learning the boss's movements, and the roll mechanic is really smooth and nice to use. I was also so pleasantly surprised to find other enemies past the ghost level.
Hey there! Congrats for your entry!
I find the physicality of the game really pleasant, it could have been even better with sounds! However, I feel like hitboxes are not very easy to understand, and the first weapon range is quite short. It could be nice to work on monster's shapes and give more range to the player in order to make your game even more enjoyable.
Nice job anyway!
I like your upgrade system, very roguelite!
One of the best games i've played this jam, congrats, it really got me playing and for some time i even forgot that i was testing a jam game!
Wow! Thanks you very much!
So far the best game I've tested (the others don't really work), the music is sorely lacking, the default large screen window is slightly annoying, but it works.
Thank you very much! Yeah I didn't have enough time to make some musics.
Quite fun for what we have so far!
Nice animation on character. Manor is very simple, but I like the window eyes, and deffo got caught out by some surprises in the rooms.
I would like more coins to be dropped so I can use the shop more.
All in all, great start!
Thank you! I didn't have enough time to enhance the visual aspect so i choose to keep it simple. It was tough to balance how much coins the monsters drop. You don't get much from them but it's compensated for by what you get from the bosses.