The title length is more evocative of post rock than emo, and the tone of the music is there to match. I kind of zoned out and played up into a score in the 250s before I realized that I'd been sitting here that whole time just lost in the sparkly snow and quiet of it all. Very nice.
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Melancholic Zombie Eating Brains from the Sky [GBJAM 12]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #176 | 3.104 | 3.400 |
Overall | #303 | 2.593 | 2.840 |
Graphics | #310 | 2.556 | 2.800 |
Gameplay | #311 | 2.191 | 2.400 |
Interpretation of the Secondary Theme | #325 | 2.556 | 2.800 |
Gameboy Soul | #326 | 2.556 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
I'm afraid it doesn't exactly feel like a Game Boy game, but I'm just a beginner (with a new engine too) and only had a few days. My initial idea was a twitchy arcade game, but I improvised (and rushed) a lot in the process and it turned into this.
This is my first ever game jam and it was a great learning experience. Thank you for letting me participate!
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