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Pocket Pulp

55
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73
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A member registered Jul 19, 2023 · View creator page →

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We haven't used an EZ-Flash IV Card, but we have used our Analogue Pocket, Everdrive, and an Inside Gadgets card. It should boot up with your cart. Have you had issues with any other games and that cart?

Wow, impressive amount of polish! Enjoyed the butt stomp :-).

Took a while for my brain to click into it, but once it did, was grooving along -- great music and simple concept, loved it.

Love this game! Very clever mechanics. Felt satisfying squishing the spring bad guys :-).

It was interesting to only be able to shoot when moving. It made things a little more challenging, but not impossible since you could shoot through to the next screen. It took me a while to figure the shoot walk thing, though. A tutorial would have been good. All in all, it was a fun game. Nice job!

This was really fun. The art was really easy on the eyes and the sound fx were fun. A little intro would have been nice, but the controls were intuitive so a tutorial wasn't really necessary. Great job!

Everything is trying to kill you in this game! Those asteroids coming out of nowhere were brutal! They looked so cool, though. I really liked the art style, it has a fun, funky feel. It's a fun game. Nice job!

The game was fun. I liked the cat, the art, and the master sword easter egg was awesome. My one struggle was having all of the controls on one side of the keyboard. I wanted W to be jump instead of space. This was a cool game. Really nice job!

Adorable character and sound fx. I liked the concept a lot. A kid making a rocket out of stuff they find around the house gives me such a warm and fuzzy feeling. I'm not sure if I was putting my rocket together properly, but that kid's face made me so happy I didn't care. Nice job!

Adorable character and sound fx. I liked the concept a lot. A kid making a rocket out of stuff they find around the house gives me such a warm and fuzzy feeling. I'm not sure if I was putting my rocket together properly, but that kid's face made me so happy I didn't care. Nice job!

This was awesome! I'd seen some of your social posts and was looking forward to playing it, and it was even more fun than I expected. I loved the valet's sad eyes and sighs. The personalities of the characters and their kooky vehicles were funny. Having each ship have its own challenges was a really cool idea. The controls were perfect and you nailed the theme. Excellent job!

You can never go wrong with an adorable robot. I'm pretty terrible at rhythm games, but I enjoyed this. I was grateful for the generous checkpoints. The music and graphics were A+.

Gooby is adorable and I love the story. It got me nostalgic about trading music back in the day when we used CDs. I figured out how to dash over jumps by playing around, but a tutorial would have been helpful. It's a cute idea and you got a lot done in 10 days. I had fun playing!

I made it to day 10. I had 5 people and I struggled to keep them fed. It would have been helpful to know how much a person eats per day, how long food takes to grow and how much food it provides when harvested. That's my only complaint. It's a great game and I had fun playing it!

We posted a timelapse of day 1 yesterday. Let us know of you have any specific questions on how we made the game. We want to do a walkthrough but we're not really sure on how in depth to go. Feedback would be super helpful.

Thank you! We're glad you had fun woth it. The screen shake is an excellent idea!

This was fun. I absolutely adored the cat's helmet being the health meter. I am proud to say I found the space milk. Excellent job!

You definitely nailed the eerie, isolated feeling of walking through an apocalyptic wasteland. It was a good walking speed for such a large map. It kept me wanting to explore more. Nice job!

The art was fantastic. I liked the personality of the characters. It was a fund game. I enjoyed playing. How does the light rod get placed, though? I couldn't get that one figured out.

I liked the warp and trampoline mechanics. The checkpoints were well placed. Really nice job. I had fun playing!

Having the pillars cause damage was a cool idea. I played through both versions. Nice job!

Working our way through this thread. Our game is Over the Moon and we'd love to hear what you think of it!

It took me a second to get the hang of the inventory, but I had fun. The world was super cool to explore and the sound fx were super nostalgic.

Thank you for your kind words! We're happy you had fun with it.

The art is stellar. I struggled with the movement, though. Only moving to the left/right while jumping wasn't intuitive when the character had a walking animation. The double jump helped me a lot. Overall, I say nice job!

The music is awesome. I also love the palette. The single hit death is brutal, but I still went back for more. Good job!

Really hard game but done really well. The movement is hard, but not unfair. The art is fantastic and the title screen is one of the best I've seen.

I love block pushing puzzles. This has a fun story and good music. It'd be cool to see more levels.

It wouldn't load for me. :( Playing on a mac with Firefox.

Thank you for playing our game and for your kind words! I think you are talking about the room with the ladders across the top. We could have done a better job at showing the ladders were meant to be crawled across. 

Story is something we tend to be a bit light on. Cut scenes aren't something we get excited about in games we play so we don't tend to put a lot in games we make. We need to work on that cause this isn't the first time someone has asked for more story. Thanks for playing our game!

LOL! It's not perfect, but we very happy you enjoyed it. We're working on a video on how we made it. I'll let you know when it is done.

Oh, wow! Thank you so much!

How?

Vehicle moved smoothly and the alien splatting was super satisfying. 

~ C. (half of Pocket Pulp)

The sad rat made me so sad! I wanted to make the rat happy so I kept replaying it, but never was able to see the rat not sad.

~ C. (half of Pocket Pulp)

Love the art, animations and story. No joke, I've had a phobia of toilet monsters since I was a kid, so it was super satisfying to beat one up. I wanted to keep playing to clear the level, but the character moved so sloooooow. The walking speed is my only critique, everything else was awesome. Really nice job!

~ C. (half of Pocket Pulp)

Thank you!!

Thank you!!

This is really well done. It felt like a demo or tutorial to a larger game. The art, music and puns brought me back to point and click adventures of the 90s. Nice job!